Ovinnik
Covered in sleek black fur, this vaguely feline humanoid holds flickering flames in its clawed hand.
Ovinnik (CR 2)
Tiny FeyAlignment: Chaotic Neutral
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +9
Speed: 30 feet, Climb 20 feet
Space: 5 feet
Defense
Armor Class: 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size)Hit Points: 22 (4d6+8)
Saving Throws: Fort +3, Ref +7, Will +6
Damage Reduction: 2/cold iron
Energy Resistance: fire 5
Offense
Melee: 2 claws +7 (1d3+1)Reach: 5 feet
Special Attacks: luck touch, sneak attack +1d6
Spell-Like Abilities (CL 4th; Concentration +7):
- At Will- Daze (DC 13), Produce Flame
- 1/month- Divination
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
CMB +3
CMD 14
Feats: Go Unnoticed, Weapon Finesse
Skills: Acrobatics +8, Climb +9, Escape Artist +10, Intimidate +5, Knowledge (local) +4, Knowledge (nature) +4, Perception +9, Stealth +18
Languages: Common, Sylvan
Special Qualities: Compression
Special Abilities
Luck Touch (Su)
With a claw attack or touch attack, an ovinnik can alter a creature's luck. If the target fails a DC 14 Will save, it either gains a +4 bonus or takes a -4 penalty (ovinnik's choice) on its next three d20 rolls. The target can choose to automatically fail the saving throw, but must choose before it knows whether the touch will be beneficial or harmful. The save DC is Charisma-based.Ecology
Environment: Any LandOrganization: solitary
Treasure: none
Ovinniks make their homes in granaries and drying houses. These thin, sleek, black-furred humanoids stand only a foot high. Their eyes and features seem catlike, but they bark like dogs to scare away thieves. No one knows why an ovinnik chooses to take up residence in a particular farm's threshing house, and few would call on them willingly.
A wise farmer placates resident ovinniks with frequent gifts of warm milk, pancakes, or dead roosters. By tradition, before the new year farmers and their families go to the granary to learn their fates for the coming year. The ovinnik touches each of them in turn. If the touch is warm, the person will have good luck; if cold, she will suffer terrible misfortune in the days ahead.
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