Panthereon

This finely sculpted statue is formed of hardened clay. Its muscular body is topped with the head of a feline predator.
 

Panthereon (CR 11)

Large Construct
Alignment: Neutral
Initiative: +3
Senses: Darkvision 60 feet, Low-Light Vision, True Seeing; Perception +2
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 24, touch 8, flat-footed 24 (-1 Dex, +16 natural, -1 size)
Hit Points: 118 (16d10+30)
Saving Throws: Fort +5, Ref +4, Will +7
Damage Reduction: 10/adamantine and bludgeoning
Immunity: construct traits, magic
 

Offense

Melee: bite +22 (4d6+7 plus cursed wound), 2 slams +22 (1d10+7)
Reach: 10 feet (5 feet with bite)
  Special Attacks: cursed wound, eye beam, haste
  Spell-Like Abilities (CL 11th; Concentration +6):

Statistics

StrDexConIntWisCha
24 (+7) 9 (-1) - - 15 (+2) 1 (-5)
Base Attack Bonus: +16
CMB +24
CMD 33
  Feats: Improved Initiative
  Skills:
  Languages:
 

Special Abilities

Cursed Wound (Ex)

The damage a panthereon deals doesn't heal naturally and resists magical healing. A character attempting to use magical healing on a creature damaged by a panthereon must succeed at a DC 26 caster level check, or the healing has no effect on the injured creature.

Eye Beam (Su)

Once per round as a standard action, a panthereon can unleash a beam of blinding light at a target within 60 feet as a ranged touch attack. The beam deals 2d8 points of fire damage. Any creature struck by this beam must succeed at a DC 18 Fortitude save or be blinded for 1 hour.

Haste (Su)

After it has engaged in at least 1 round of combat, a panthereon can gain the benefits of haste once per day as a free action. The effect lasts 6 rounds and is otherwise the same as the spell.

Immunity to Magic (Ex)

A panthereon is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.
  • A disintegrate spell slows the golem (as the slow spell) for 1d6 rounds and deals 1d12 points of damage (no save).
  • A soften earth and stone spell cast directly at a panthereon reduces its damage reduction to DR 2/ adamantine and bludgeoning for 1d4 rounds.
  • Any magical attack against a panthereon that deals electricity damage heals 1 point of damage for every 3 points of damage it would normally deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A panthereon gets no saving throw against magical attacks that deal electricity damage.

 

Ecology

Environment: Any
Organization: solitary or pride (2-4)
Treasure: none

  Carefully constructed to serve as tomb guardians and protectors of their creators and their treasure, panthereons are a variant of clay golems. The majority of these golems were created during the First Age in Osirion, though evidence of their existence has turned up beyond the nation's borders. A panthereon stands over 8 feet tall and weighs 600 pounds. While its sculpted form may vary, it is typically muscular and wears no clothing save for a simple Osirian skirt.
  **Ecology**
  Osirion's golem makers dispute the notion that the panthereon's design was simply the work of some arcane crafter. Instead, many of them believe the inspiration for its creation was bestowed by the ancient gods themselves. The design for golems has changed little from their initial creation in the First Age, and most variations only came along during the end of the Second Age.
  **Habitat & Society**
  As mindless constructs, panthereons have no society or culture of their own. Scholars closely associate panthereons with the societal norms of Osirion during the period when the creatures were widely used as tomb guardians. Many panthereons have abilities tied to their creators, but most of these creators have long since perished, leaving the golems to act on their last given orders.
  **Construction**
  A panthereon's body is carved from 1,000 pounds of clay mixed with the powdered bones of a purebred Osiriani cat that was either awakened or served as a bonded familiar. During the sculpting process the creator may only moisten the clay with water sourced from an Osirian desert oasis and must add 1,500 gp worth of rare oils and powders.
  **PANTHEREON** CL 11th; Price 48,500 gp
  **Construction** Requirements Craft Construct, animate objects, bless, commune, prayer, resurrection, searing light, true seeing, creator must be caster level 11th; Skill Craft (pottery) or Craft (sculpture) DC 16; Cost 28,500 gp
  **VARIANT PANTHEREONS**
  While most panthereons possess the statistics presented above, a few of Osirion's finest golem makers have developed specialized panthereons, each with slightly different enhancements to their abilities. Each one of these variants lists the new abilities, as well as any additional construction requirements and the additional cost in special materials required to create the variant.
  **Esteemed (CR+0)**
  The ultimate palace guard, an esteemed panthereon can take the form of a black house cat (Pathfinder RPG Bestiary 131) at will as a standard action. This allows the panthereon to guard a location without being seen as an obvious sentry. Esteemed panthereons can be commanded to change between house cat and guardian forms by their creator, or they can be made to do so under set conditions. Though not widely held, the superstitious belief that any house cat could be a disguised esteemed panthereon has led some to keep cats as a deterrent to thieves and vandals.
  Additional Construction Requirements: beast shape II; Additional Cost: 21,000 gp.
  **Slaver (CR+0)**
  The slaver panthereon was initially designed to supervise recalcitrant slaves, but it has since proved equally useful when hunting anyone the golem's creator wants to have captured alive. Because slaves and prisoners are often a very valuable commodity, the slaver panthereon has the ability to, as a swift action, convert all of its attacks to nonlethal damage. When it does so, its slam attacks also gain the grab special ability. As another swift action, it can change its attacks back to dealing normal lethal damage (losing the grab ability in the process). Since they are nonintelligent, slaver panthereons default to dealing nonlethal damage unless their master orders otherwise.
  Additional Construction Requirements: Merciful Spell; Additional Cost: 21,500 gp.
  **Spell Bearer (CR+1)**
  This panthereon serves its master by augmenting and reinforcing the master's spellcasting. Some sages believe the spell bearer panthereon was a precursor to the present-day shield guardian golem. A spell bearer panthereon can store a single spell of 1st through 6th level, but the golem can't be commanded to cast the spell as a shield guardian golem would. Instead, should that spell be cast on the golem or its creator (as long as the creator is within 60 feet), the spell is immediately countered, as by counterspell, requiring no action of the panthereon or its creator. Once used, the spell in the panthereon is gone, and a new spell (or the same spell) may be placed into it.
  In addition, if a spell bearer panthereon's creator casts a spell within 60 feet of the panthereon, the golem may mirror its creator, and also cast the same spell the following round. A spell bearer panthereon can use this ability once per day for any spell 3rd-level or lower.
  Additional Construction Requirements: Improved Counterspell, mnemonic enhancer; Additional Cost: 30,000 gp.
  **TrueHunter (CR+1)**
  During creation, this panthereon is given the name of an individual it is tasked with slaying. The target's identity must be clear and unambiguous. Once the ritual is complete and the panthereon is activated, the golem receives a +4 bonus on attacks against its named target and deals it an extra 2d6 points of damage. This additional damage is not multiplied on a critical hit. A true hunter can always detect the presence and location of its target so long as the target is within 1 mile.
  If the true hunter's target is killed, it becomes a regular panthereon. If the target is resurrected or reincarnated, the true hunter instinctively becomes aware of this, and regains all of its old abilities. It can't pinpoint their direction or presence unless the target is within 1 mile.
  Additional Construction Requirements: instant enemy; Additional Cost: 26,500 gp.

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