Peacemaker

(General)
Your words of peace ring true and are much more difficult for others to resist.
 

Prerequisites

Charisma 13, good alignment.
 

Benefit

The DC to resist spells you cast to ensure peace or force aggressive creatures to become peaceful increases by +2. This affects spells that dissuade creatures from aggressive actions without exerting long-term or absolute control over them, and without leaving them defenseless. These spells include, but are not limited to, calm animals, calm emotions, command, compassionate ally, enthrall, euphoric tranquility, sanctuary, and serenity.
 

Required For


 

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