Pedipalp
This creature looks like a cross between a spider and a scorpion. It has six legs and two thin antennae that constantly writhe and wriggle. Two large scorpion-like pincers protrude from just in front of its foremost legs, and a whip-like tail extends from the end of its abdomen.
Pedipalp (CR 2)
Medium VerminAlignment: Neutral
Initiative: +2
Senses: Darkvision 60 feet; Perception +4
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +2, Will +0
Offense
Melee: 2 pincers +2 (1d6+1 plus Grab), bite +2 (1d6+1)Reach: 5 feet
Special Attacks: Constrict (1d6+1)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | - | 10 (+0) | 2 (-4) |
CMB +2 (+6 grab)
CMD 14 (26 vs. Trip)
Feats:
Skills: Perception +4
- Racial Modifiers: +4 Perception
Special Abilities
NONEEcology
Environment: Warm LandOrganization: solitary or colony (2-5)
Treasure: none
Pedipalps are also called whip scorpions. The average pedipalp is 5 feet long but can grow to a length of 10 feet.
Poisonous Pedipalp A rare variety of the common pedipalp exists. Rarely encountered, the poisonous pedipalp is a solitary creature. No more than one has ever been encountered at a given time. They do not associate with others of their kind or with normal pedipalps. The poisonous pedipalp uses the same statistics as the normal pedipalp with the additions below. The poisonous pedipalp is CR 3.
Poison Cloud (Ex) When threatened, a poisonous pedipalp releases a cloud of noxious fumes in a 20-foot radius around its body. Living creatures within the cloud must succeed on a DC 12 Fortitude save or be nauseated for 1d6 rounds. The poisonous pedipalp can use this cloud three times per day. The save DC is Constitution-based. A delay poison or neutralize poison spell removes the effect from the nauseated creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
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