Perfumer

While most alchemists focus on the flash of loud explosions, full-bodied potions, and dramatically transformative mutagens, others prefer subtlety and elegance. A perfumer alchemist refines extracts to their most pure and rarefied forms to spread on the wind, and would rather share a head-turning aroma at a social event than drink a bone-twisting mutagen before a brawl.
 

Atomized Extracts (Su)

A perfumer’s extracts are stored in atomizers, rather than bottles or vials, allowing them to spray them at themself or an adjacent ally. The target is considered the imbiber, as if they had drunk an extract prepared with the infusion discovery. As the contents of an atomizer are inhaled, the target must be able to breathe. Atomized extracts are considered extracts for purposes of other abilities, and become inert when not in the alchemist’s possession.
  This alters extracts and replaces brew potion.
 

Effervescent Bombs (Su)

Rather than deal direct damage, a perfumer’s bombs create an effervescent puddle in a 5-foot radius for a number of rounds equal to the alchemist’s Intelligence bonus (minimum 1). Each creature within this area takes 1d4 points of fire damage immediately and again each round they remain within or enter the puddle.
  A creature caught in the puddle when it is first created can attempt a Reflex Save (DC = 10 + half the perfumer’s level + the perfumer’s Intelligence modifier) for half damage. The effervescent bombs’ damage increases by 1d4 at 3rd level and every odd level thereafter. Effervescent bombs otherwise functions as bombs, and discoveries that apply to bombs apply to effervescent bombs.
  This alters bomb.
 

Pheromones (Su)

A perfumer can spend 1 hour to distill a special mixture of exotic pheromones and alchemical reagents and store it in an atomizer. The mixture remains potent until used or until the perfumer distills another pheromone mixture, at which point the first becomes inert and the duration of its effects immediately end. Spraying this mixture on a willing creature as a Standard Action grants the target a +4 Alchemical Bonus to Charisma and a –2 penalty to Constitution for 10 minutes per alchemist level. Additionally, the target creature gains a +2 Alchemical Bonus on Diplomacy and Bluff checks.
  This replaces mutagen. A perfumer can never gain the mutagen, cognatogen, or inspired cognatogen ability, even from a discovery or another class.
  Persistent Pheromones: At 14th level, the alchemist gains the ability to distill extremely potent pheromones. Their pheromone atomizers can be sprayed on up to four different targets before becoming fully used. This allows a perfumer to affect multiple targets with a single atomizer.
  This replaces persistent mutagen.

Parent Class

Alchemist
 

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