Phantasmal Killer
Illusion (Phantasm) [fear, mind-affecting]
Level: Artificer 4, Bloodrager 4, Magus 4, Sorcerer/Wizard 4, Warlock 4
Components: V, S
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: one living creature
Duration: instantaneous
Saving Throw: Will disbelief, then Fortitude partial, see text
Spell Resistance: yes
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will Save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude Save or die from Fear.
Even if the Fortitude Save is successful, the subject takes 3d6 points of damage.
If the subject of a phantasmal killer attack succeeds in disbelieving and possesses Telepathy or is wearing a helm of Telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly Fear attack.
Level: Artificer 4, Bloodrager 4, Magus 4, Sorcerer/Wizard 4, Warlock 4
Components: V, S
Casting Time: 1 Standard Action
Range: medium (100 ft. + 10 ft./level)
Target: one living creature
Duration: instantaneous
Saving Throw: Will disbelief, then Fortitude partial, see text
Spell Resistance: yes
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will Save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude Save or die from Fear.
Even if the Fortitude Save is successful, the subject takes 3d6 points of damage.
If the subject of a phantasmal killer attack succeeds in disbelieving and possesses Telepathy or is wearing a helm of Telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly Fear attack.