Phantom Armor, Giant
This suit of armor moves with a warrior's deadly skill despite obviously being empty.
Phantom Armor, Giant (CR 4)
Large UndeadAlignment: Neutral Evil
Initiative: +4
Senses: Darkvision 60 feet; Perception +8
Speed: 20 feet
Space: 10 feet
Defense
Armor Class: 18, touch 9, flat-footed 18 (+9 armor, -1 size)Hit Points: 37 (5d8+15)
Saving Throws: Fort +3, Ref +1, Will +4
Channel Resistance +4
Immunity: undead traits
Offense
Melee: heavy flail +7 (2d8+7/19-20)Reach: 10 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | - | 7 (-2) | 11 (+0) | 15 (+2) |
CMB +9
CMD 19
Feats: Improved Initiative, Toughness
Skills: Perception +8, Stealth +4
Languages: Common (can't speak)
Special Qualities: Freeze (suit of armor)
Special Abilities
NONEEcology
Environment: AnyOrganization: solitary or pair
Treasure: none
Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.
CREATING PHANTOM ARMORS
Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.