Phantom Armor, Giant

This suit of armor moves with a warrior's deadly skill despite obviously being empty.
 

Phantom Armor, Giant (CR 4)

Large Undead
Alignment: Neutral Evil
Initiative: +4
Senses: Darkvision 60 feet; Perception +8
  Speed: 20 feet
Space: 10 feet
 

Defense

Armor Class: 18, touch 9, flat-footed 18 (+9 armor, -1 size)
Hit Points: 37 (5d8+15)
Saving Throws: Fort +3, Ref +1, Will +4
Channel Resistance +4
Immunity: undead traits
 

Offense

Melee: heavy flail +7 (2d8+7/19-20)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
20 (+5) 11 (+0) - 7 (-2) 11 (+0) 15 (+2)
Base Attack Bonus: +3
CMB +9
CMD 19
  Feats: Improved Initiative, Toughness
  Skills: Perception +8, Stealth +4
  Languages: Common (can't speak)
  Special Qualities: Freeze (suit of armor)

 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary or pair
Treasure: none

  Arising from the armored remains of towering humanoids, these suits are particularly fearsome, though slower than guardian phantom armors.
  CREATING PHANTOM ARMORS
  Phantom armors are created using the spell create undead. Creating a phantom armor requires a corpse wearing a suit of heavy armor. The corpse is destroyed in the phantom armor's creation. A magic-user must be at least caster level 12th to create a guardian phantom armor and at least caster level 15th to create a giant phantom armor.