Phantom Steed

Conjuration (Creation)
Level: Artificer 3, Bard 3, Bloodrager 3, Magus 3, Sorcerer/Wizard 3, Summoner 2
Components: V, S
Casting Time: 10 minutes
Range: 0 ft.
Effect: one quasi-real, horselike creature
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: no
  You conjure a Large, quasi-real, horselike creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound.
  It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.
  The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per Caster Level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two Caster Levels, to a maximum of 100 feet at 10th level. It can bear its rider's weight plus up to 10 pounds per Caster Level.
  These mounts gain certain powers according to Caster Level. A mount's abilities include those of mounts of lower Caster Levels.
  8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
  10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).
  12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
  14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your Caster Level.

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