Phooka

These small hairy creatures resemble a cross between a goblin and a child's fuzzy play bear. They have wide set glowing golden eyes and long pointed ears like those of a donkey. They have a mouth to match their ears, complete with buck teeth.
 

Phooka (CR 3)

Small Fey
Alignment: Chaotic Neutral
Initiative: +3
Senses: Low-Light Vision; Perception +12
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1size)
Hit Points: 22 (5d6+5)
Saving Throws: Fort +2, Ref +7, Will +6
Damage Reduction: 5/cold iron
Spell Resistance: 14
 

Offense

Melee: dagger +6 (1d3)
Reach: 5 feet
  Special Attacks: Change Shape (mountain lion or wolf, beast form I)
  Spell-Like Abilities (CL 5th):

Statistics

StrDexConIntWisCha
10 (+0) 17 (+3) 12 (+1) 13 (+1) 15 (+2) 18 (+4)
Base Attack Bonus: +2
CMB +1
CMD 15
  Feats: Alertness, Dodge, Weapon Finesse
  Skills: Acrobatics +11, Bluff +12, Craft (any) +9, Escape Artist +11, Heal +4, Knowledge (nature) +6, Perception +12, Sense Motive +8, Stealth +16 Languages: Common, Sylvan
  Special Qualities: one with nature, tree stride

 

Special Abilities

One with Nature (Su)

When a phooka is slain through violence, all plants within a 100-foot radius of where it fell die and no new ones grow naturally in that area for 1 year.

Tree Stride (Su)

As a free action, a phooka can enter a tree and move from it to another tree with 50 feet as if by a tree stride spell. A phooka can remain inside a tree as long as it wishes. This ability otherwise resembles the spell of the same name.
 

Ecology

Environment: Temperate Forests
Organization: solitary or gang (2-5)
Treasure: standard (dagger, other treasure)

  Phookas are tricksters and jokesters. They revel in playing tricks on unwary travelers, leading them on merry chases or getting them lost deep in the forest. They are not necessarily malicious, however some phooka do lean towards evil and murder.
  A phooka's trickery may include turning itself into an enchanted pony and offer a stranger a ride, only to lead it through brambles and thorns at top speed, or to lead travelers to enchanted springs that cause them to fall into deep slumber and strip them of all their belongings and clothes, then leave behind clues as to where their possessions are hidden.
  Phooka are deeply attuned to nature and animals and have a bond with their natural surroundings. If slain all plant matter within one square mile of the phooka withers and dies.
  A phooka stands about 3 feet.
  Copyright Notice Author Scott Greene.

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