Pig

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Pig (CR 1/3)

Small Animal
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision, Scent; Perception +5
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
Hit Points: 6 (1d8+2)
Saving Throws: Fort +6, Ref +3, Will +1
 

Offense

Melee: bite +1 (1d4)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
11 (+0) 12 (+1) 15 (+2) 2 (-4) 13 (+1) 4 (-3)
Base Attack Bonus: +0
CMB -1
CMD 10 (14 vs. Trip)
  Feats: Great Fortitude
  Skills: Perception +5
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: solitary, pair, or herd (3-12)
Treasure: none

  This clever, sociable animal may be trained to do many tasks.