Plague Zombie
This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
Plague Zombie (CR 1/2)
Medium UndeadAlignment: Neutral Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +0
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 12, touch 10, flat-footed 12 (+2 natural)Hit Points: 12 (2d8+3)
Saving Throws: Fort +0, Ref +0, Will +3
Immunity: undead traits
Offense
Melee: slam +4 (1d6+4 plus disease)Reach: 5 feet
Special Attacks: death burst
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | - | - | 10 (+0) | 10 (+0) |
CMB +4
CMD 14
Feats: Toughness
Skills:
Languages:
Special Qualities: staggered
Special Abilities
Death Burst (Ex)
When a plague zombie dies, it explodes in a burst of decay. All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot.Disease (Su)
The slam attack - as well as any other natural attacks - of a plague zombie carries the zombie rot disease. Zombie rot: slam; save Fort DC 11; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours.Staggered (Ex)
Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.Ecology
Environment: AnyOrganization: any
Treasure: none
These zombies carry a terrible disease that perpetuates their undead lineage-those infected by a plague zombie's contagion rise as zombies themselves when they perish.