Plague Zombie

This walking corpse wears only a few soiled rags, its flesh rotting off its bones as it stumbles forward, arms outstretched.
 

Plague Zombie (CR 1/2)

Medium Undead
Alignment: Neutral Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +0
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 12, touch 10, flat-footed 12 (+2 natural)
Hit Points: 12 (2d8+3)
Saving Throws: Fort +0, Ref +0, Will +3
Immunity: undead traits
 

Offense

Melee: slam +4 (1d6+4 plus disease)
Reach: 5 feet
  Special Attacks: death burst
 

Statistics

StrDexConIntWisCha
17 (+3) 10 (+0) - - 10 (+0) 10 (+0)
Base Attack Bonus: +1
CMB +4
CMD 14
  Feats: Toughness
  Skills:
  Languages:
  Special Qualities: staggered

 

Special Abilities

Death Burst (Ex)

When a plague zombie dies, it explodes in a burst of decay. All creatures adjacent to the plague zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract zombie rot.

Disease (Su)

The slam attack - as well as any other natural attacks - of a plague zombie carries the zombie rot disease. Zombie rot: slam; save Fort DC 11; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Anyone who dies while infected rises as a plague zombie in 2d6 hours.

Staggered (Ex)

Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.
 

Ecology

Environment: Any
Organization: any
Treasure: none

  These zombies carry a terrible disease that perpetuates their undead lineage-those infected by a plague zombie's contagion rise as zombies themselves when they perish.