Plant Shape III
Transmutation (Polymorph)
Level: Sorcerer/Wizard 7
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 min./level (D)
Saving Throw: -
Spell Resistance: -
When you cast this spell you can assume the form of any Small, Medium, Large, or Huge creature of the plant type. This spell functions like a Polymorph spell, except as noted below.
If the form you assume has any of the following abilities, you gain the listed ability: Damage Reduction, Darkvision 60 feet, Low-Light Vision, Constrict, Grab, Poison, Regeneration 5, and Trample. If the plant's ability is greater than or less than the value shown here, you take the lesser of the two values. If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. If the creature has immunity to an element or Resistance To Energy, you gain energy resistance 20 to those elements. If the creature has Vulnerability to Energy, you gain that vulnerability.
Small plant: If the form you take is that of a Small plant, you gain a +2 Size Modifier to your Constitution and a +2 Natural Armor Bonus.
Medium plant: If the form you take is that of a Medium plant, you gain a +2 Size Modifier to your Strength, a +2 Enhancement Bonus to your Constitution, and a +2 Natural Armor Bonus.
Large plant: If the form you take is that of a Large plant, you gain a +4 Size Modifier to your Strength, a +2 Size Modifier to your Constitution, and a +4 Natural Armor Bonus.
Huge plant: If the form you take is that of a Huge plant, you gain a +8 Size Modifier to your Strength, a -2 penalty to your Dexterity, a +4 Size Modifier to your Constitution, and a +6 Natural Armor Bonus.
Level: Sorcerer/Wizard 7
Components: V, S, M (a piece of the creature whose form you plan to assume)
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 1 min./level (D)
Saving Throw: -
Spell Resistance: -
When you cast this spell you can assume the form of any Small, Medium, Large, or Huge creature of the plant type. This spell functions like a Polymorph spell, except as noted below.
If the form you assume has any of the following abilities, you gain the listed ability: Damage Reduction, Darkvision 60 feet, Low-Light Vision, Constrict, Grab, Poison, Regeneration 5, and Trample. If the plant's ability is greater than or less than the value shown here, you take the lesser of the two values. If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. If the creature has immunity to an element or Resistance To Energy, you gain energy resistance 20 to those elements. If the creature has Vulnerability to Energy, you gain that vulnerability.
Small plant: If the form you take is that of a Small plant, you gain a +2 Size Modifier to your Constitution and a +2 Natural Armor Bonus.
Medium plant: If the form you take is that of a Medium plant, you gain a +2 Size Modifier to your Strength, a +2 Enhancement Bonus to your Constitution, and a +2 Natural Armor Bonus.
Large plant: If the form you take is that of a Large plant, you gain a +4 Size Modifier to your Strength, a +2 Size Modifier to your Constitution, and a +4 Natural Armor Bonus.
Huge plant: If the form you take is that of a Huge plant, you gain a +8 Size Modifier to your Strength, a -2 penalty to your Dexterity, a +4 Size Modifier to your Constitution, and a +6 Natural Armor Bonus.
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