Platypus
Presented here are the base animal statistics for all of the most commonly used familiars-of course, these statistics can also be used for normal animals as well. Small animals like these use Dexterity to modify Climb and Swim checks.
Platypus (CR 1/6)
Tiny AnimalAlignment: Neutral
Initiative: +2
Senses: electrolocation 30 feet (while underwater), Low-Light Vision; Perception +1 (+5 while underwater)
Speed: 10 feet, Swim 40 feet
Space: 2-1/2 feet
Defense
Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)Hit Points: 3 (1d8-1)
Saving Throws: Fort +1, Ref +4, Will +1
Offense
Melee: spur +4 (1d3-4 plus poison)Reach: 0 feet
Special Attacks: poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
2 (-4) | 14 (+2) | 8 (-1) | 2 (-4) | 13 (+1) | 11 (+0) |
CMB +0
CMD 6 (10 vs. Trip)
Feats: Weapon Finesse
Skills: Perception +1 (+5 while underwater), Swim +14
- Racial Modifiers: +4 Perception while underwater
Special Qualities: semiaquatic
Special Abilities
Electrolocation (Ex)
While underwater, platypuses can sense the tiny electrical currents that trigger muscle movement. This allows them to locate living prey and to distinguish it from inanimate objects. Treat electrolocation as lifesense with a range of 30 feet, but that functions only underwater.Poison (Ex)
- Delivery: Spur-injury
- Fortitude Save: 9
- Frequency: 1/round for 4 rounds
- Initial Effect: 1 nonlethal damage
- Secondary Effect: 1 nonlethal damage
- Saves: 1 save
Semiaquatic (Ex)
Platypuses can hold their breath underwater for up to 5 minutes before they must start attempting Constitution checks to avoid suffocation.Ecology
Environment: Temperate or Warm RiversOrganization: solitary
Treasure: none
Platypuses are egg-laying mammals that live in riverside burrows and hunt larvae and shellfish. They are found in eastern Australia and Tasmania.