(General)
You can glean the interests of others and use that information to strengthen your rhetoric.
Prerequisites
Intelligence 19,
Ironclad Logic,
Diplomacy 5 ranks,
Sense Motive 5 ranks.
Benefit
When you use
Diplomacy to change the attitude of a character, you can first attempt a
Sense Motive check against that NPC to get a hunch to determine whether the character is under the inf luence of an enchantment, to use
Sense Assumptions, or to determine biases for a verbal duel . If you succeed at the
Sense Motive check, you gain a +2 bonus on the
Diplomacy check, and if you learned any biases for a verbal duel, you learn one additional bias of your choice. You do not worsen an NPC's attitude if you fail a
Diplomacy check by 5 or more.