Pod-Spawned Guard Captain
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Pod-Spawned Guard Captain (CR 8)
Human Fighter 9Medium Plant (Augmented Humanoid)
Alignment: Lawful Evil
Initiative: +5
Senses: Low-Light Vision; Perception +3
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)Hit Points: 90 (9d10+36)
Saving Throws: Fort +8, Ref +4, Will +4 (+2 vs. fear)
bravery +2
Immunity: plant traits
Offense
Melee: +2 longsword +19/+14 (1d8+10/17-20)Reach: 5 feet
Ranged: mwk light crossbow +12 (1d8+1/19-20/x2)
Special Attacks: weapon training (heavy blades +2, crossbows +1)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 4 (-3) |
CMB +13
CMD 24
Feats: Alertness, Cleave, Great Cleave, Greater Weapon Focus (Longsword), Improved Critical (Longsword), Improved Initiative, Toughness, Vital Strike, Weapon Focus (Longsword), Weapon Specialization (Longsword)
Skills: Climb +13, Perception +3, Ride +10, Sense Motive +3, Swim +13
Languages: Common
Special Qualities: armor training 2, mimic
Special Abilities
NONEEcology
Environment: AnyOrganization: any
Treasure: NPC gear (+1 breastplate, heavy steel shield, +2 longsword, mwk light crossbow with 20 bolts, other treasure)
A pod-spawned creature is a duplicate created by the bodythief. It resembles the original and has all its memories, but can't exhibit sincere emotion. Pod-spawned creatures can't reproduce and remain the same apparent age as their original at the time of replacement.