Pod-Spawned Guard Captain

no text given
 

Pod-Spawned Guard Captain (CR 8)

Human Fighter 9
Medium Plant (Augmented Humanoid)
Alignment: Lawful Evil
Initiative: +5
Senses: Low-Light Vision; Perception +3
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
Hit Points: 90 (9d10+36)
Saving Throws: Fort +8, Ref +4, Will +4 (+2 vs. fear)
bravery +2
Immunity: plant traits
 

Offense

Melee: +2 longsword +19/+14 (1d8+10/17-20)
Reach: 5 feet
Ranged: mwk light crossbow +12 (1d8+1/19-20/x2)
  Special Attacks: weapon training (heavy blades +2, crossbows +1)
 

Statistics

StrDexConIntWisCha
19 (+4) 13 (+1) 14 (+2) 10 (+0) 12 (+1) 4 (-3)
Base Attack Bonus: +9
CMB +13
CMD 24
  Feats: Alertness, Cleave, Great Cleave, Greater Weapon Focus (Longsword), Improved Critical (Longsword), Improved Initiative, Toughness, Vital Strike, Weapon Focus (Longsword), Weapon Specialization (Longsword)
  Skills: Climb +13, Perception +3, Ride +10, Sense Motive +3, Swim +13
  Languages: Common
  Special Qualities: armor training 2, mimic

 

Special Abilities

NONE
 

Ecology

Environment: Any
Organization: any
Treasure: NPC gear (+1 breastplate, heavy steel shield, +2 longsword, mwk light crossbow with 20 bolts, other treasure)

  A pod-spawned creature is a duplicate created by the bodythief. It resembles the original and has all its memories, but can't exhibit sincere emotion. Pod-spawned creatures can't reproduce and remain the same apparent age as their original at the time of replacement.