Porcupine
This small-eyed rodent has a rounded body with numerous quills running all over its back.
Porcupine (CR 1/4)
Tiny AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception -1
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 13, touch 13, flat-footed 12 (+1 Dex, +2 size)Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +5, Will -1
quills
Offense
Melee: tail slap +2 (1d3)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 2 (-4) | 9 (-1) | 5 (-3) |
CMB -1
CMD 9 (13 vs. Trip)
Feats: Lightning Reflexes
Skills: Climb +5, Stealth +9 (+13 in grass)
- Racial Modifiers: +4 Stealth in grass
Special Abilities
Quills (Ex)
Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.Ecology
Environment: Temperate Forests or PlainsOrganization: solitary, pair, or prickle (3-6)
Treasure: none
Porcupines are omnivorous mammals that often climb trees in search of food. The spines on their back provide camouflage as well as protection from natural predators- typically other small mammals. Though primarily nocturnal, porcupines do occasionally graze during the day, eating the twigs, roots, and stems of bushes, coniferous trees, and other flora.
Porcupine quills normally lie flat against the creature's body, but stand stiff ly on end when the porcupine feels threatened.