Porcupine

This small-eyed rodent has a rounded body with numerous quills running all over its back.
 

Porcupine (CR 1/4)

Tiny Animal
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception -1
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +5, Will -1
quills
 

Offense

Melee: tail slap +2 (1d3)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
11 (+0) 12 (+1) 12 (+1) 2 (-4) 9 (-1) 5 (-3)
Base Attack Bonus: +0
CMB -1
CMD 9 (13 vs. Trip)
  Feats: Lightning Reflexes
  Skills: Climb +5, Stealth +9 (+13 in grass)
  • Racial Modifiers: +4 Stealth in grass
Languages:
 

Special Abilities

Quills (Ex)

Any creature attacking a porcupine with natural weapons or an unarmed strike takes 1 point of piercing damage. A creature that grapples a porcupine takes 1d3 points of piercing damage each round it does so.
 

Ecology

Environment: Temperate Forests or Plains
Organization: solitary, pair, or prickle (3-6)
Treasure: none

  Porcupines are omnivorous mammals that often climb trees in search of food. The spines on their back provide camouflage as well as protection from natural predators- typically other small mammals. Though primarily nocturnal, porcupines do occasionally graze during the day, eating the twigs, roots, and stems of bushes, coniferous trees, and other flora.
  Porcupine quills normally lie flat against the creature's body, but stand stiff ly on end when the porcupine feels threatened.