Positive Pulse

Necromancy
Level: Artificer * 1, Cleric */Oracle * 1, Inquisitor * 1, Paladin * 1, Shaman * 1, Sorcerer */Wizard * 1, Summoner * 1, Warlock * 1
Components: V, S
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Area: 5-ft.-radius burst
Duration: instantaneous plus 1 round (see text)
Saving Throw: Will negates or Will negates (harmless), see text
Spell Resistance: yes
  This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Each creature damaged by positive energy in the area (such as undead) must succeed at a Will Save or take 1d6 points of damage, plus 1 point for every 2 Caster Levels (maximum +5). Haunts manifesting in the spell's area also take this damage. This spell does not heal creatures healed by positive energy; such creatures instead gain a +2 bonus on saving throws against death effects, Energy Drain, negative energy, and effects directly caused by haunts. This bonus lasts for 1 round.

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