(General)
A fiend gains the power to bind its malign essence to a single object, corrupting it into a relic of undeniable evil.
Prerequisites
Charisma 18, any evil outsider with 9 or more Hit Dice.
Benefit
Once per day, as a
Full-Round Action, a fiend can possess a Large or smaller
Object. Unattended, a mundane
Object receives no saving throw against possession, while an attended
Object uses its owner's saving throw to make a
Will Save equal to 10 + half the fiend's Hit Dice + the fiend's
Charisma modifier. Magic items save as if they were subject to a spell. Items within the area of effect of a hallow spell cannot be possessed. This effect is similar to that detailed in the
Possess Creature feat, except that objects do not receive a daily save to escape the fiend's influence and the fiend's possession points can only be spent on
Object-possession actions. Should a possessed
Object be destroyed, the fiend is ejected, retakes its original form in an adjacent space, and is
Stunned for 1 round. Dispel evil (or dispel chaos or dispel law, depending on the fiend) can eject a fiend, but the caster must succeed at a caster level check with a DC equal to 10 + the HD of the possessing fiend + the fiend's Cha modifier. Banishment and dismissal immediately eject a fiend from an
Object if it fails to make its saving throw against the spell's effects.