Protection from Arrows, Communal

Abjuration
Level: Alchemist* 3, Artificer * 3, Sorcerer */Wizard * 3, Summoner * 3
Components: V, S, F (a piece of tortoiseshell or turtle shell)
Casting Time: 1 Standard Action
Range: touch
Target: creatures touched
Duration: 1 hour/level or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: yes (harmless)
  This spell functions like protection from arrows, except you divide the duration in 1-hour intervals among the creatures touched. Once the spell absorbs 10 points of damage per Caster Level (maximum 100 points) for a subject, the spell's effects end for that subject.