Proto-Creature, Giant

You can tell that this creature was once something else, but it has somehow been horribly misshapen. It still retains a vaguely humanoid form, but it now consists of a terrible conglomeration of exposed organs and bone, gnarled limbs, corded muscles with patches of strange, pebbly flesh and eyes and mouths in unnatural locations.
 

Proto-Creature, Giant (CR 12)

Large Monstrous Humanoid
Alignment: Neutral Evil
Initiative: -1
Senses: Darkvision 60 feet; Perception +17
  Speed: 30 feet
Space: 10 feet
 

Defense

Armor Class: 26, touch 8, flat-footed 26 (-1 Dex, +18 natural, -1 size)
Hit Points: 203 (14d10+112 plus 14) Fast Healing 10
Saving Throws: Fort +14, Ref +8, Will +9
Ferocity
Immunity: acid, electricity, critical hits, nonlethal damage, sneak attacks
 

Offense

Melee: 2 slams +21 (2d6+7 plus Grab)
Reach: 10 feet
  Special Attacks: acidic sweat (2d6 acid)
 

Statistics

StrDexConIntWisCha
24 (+7) 8 (-1) 26 (+8) 6 (-2) 10 (+0) 5 (-3)
Base Attack Bonus: +14
CMB +22 (+26 Grapple)
CMD 31
  Feats: Cleave, Great Cleave, Great Fortitude, Improved Natural Attack (slam), Toughness, Weapon Focus (slam)
  Skills: Perception +17, Survival +17
  Languages: Common (cannot speak)
 

Special Abilities

Acidic Sweat (Ex)

The acid damage from a giant proto-creature is 2d6 points of damage.
 

Ecology

Environment: ?
Organization: ?
Treasure: ?

  Proto-creatures are the results of the failed early experiments with protomatter by the Disciples of Orcus in their attempts to create ever better and more powerful servants and warriors. The proto-creatures proved to be too dumb and too difficult to control. Rather than destroy the beasts, they were instead placed in suspended animation and secreted away at various locations in case a use should ever be found with them. All proto-creatures encountered to date have come from either humanoid or giant stock. Proto-creatures stand about 7 feet tall and weigh as much as 350 pounds. Giant proto-creatures are up to 12 feet tall and 1,500 pounds.
  The secret of their accidental creation has been lost, and proto-creatures cannot propagate their own species, so their dwindling numbers are limited to those that were first created by the Disciples of Orcus. Proto-creatures exist in constant pain. The only thing that distracts them from this pain is the release of combat. Therefore, they always seek to engage other creatures in combat upon first sighting them. The fact that these opponents also serve as their source of food is a merely a convenient byproduct.
  A proto-creature's body has been so warped and twisted by the experiments that created it, that it no longer has a recognizable physiology. This combined with its extreme resilience makes it immune to acid and electricity as well as sneak attacks, critical hits, and nonlethal damage. In combat, a proto-creature prefers to focus its attacks on a single opponent, grappling and subjecting the victim to its acidic sweat as soon as it begins to flow. They have been known to be fooled into dropping a victim who goes limp and plays dead in order to move onto other opponents. Such a subterfuge requires a Bluff check opposed to the proto-creature's Sense Motive.
  Credit Original author Greg A. Vaughan Originally appearing in Slumbering Tsar (© Frog God Games/ Greg A. Vaughan, 2012)

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