Pyre Zombie

A rotting corpse walks forward, without the usual hesitation and stuttering steps. After a few steps, it bursts into flames that lick its entire body, although it does not seem harmed in the slightest bit.
 

Pyre Zombie (CR 1)

Medium Undead
Alignment: Neutral Evil
Initiative: +0
Senses: Darkvision 60 feet; Perception +0
  Speed: 30 feet
Space: 5 feet
 

Defense

Armor Class: 12, touch 10, flat-footed 12 (+2 natural)
Hit Points: 12 (2d8 plus 3)
Saving Throws: Fort +0, Ref +0, Will +3
Damage Reduction: 5/slashing
Immunity: fire, undead traits
 

Offense

Melee: slam +4 (1d6+4)
Reach: 5 feet
  Special Attacks: immolation
 

Statistics

StrDexConIntWisCha
17 (+3) 10 (+0) - - 10 (+0) 10 (+0)
Base Attack Bonus: +1
CMB +4
CMD 14
  Feats: Toughness
  Skills:
  Languages:
  Special Qualities: non-staggered

 

Special Abilities

Immolation (Ex)

The pyre zombie may immolate itself 1/day to cause 2d6 fire damage to all creatures in a 5 ft. radius for 2 rounds. If a pyre zombie is reduced to 0 hot points, it immediately explodes for 1d6 points of fire damage in a 10 ft. radius.

Non-Staggered (Ex)

Pyre zombies do not gain the staggered condition as normal zombies.
 

Ecology

Environment: ?
Organization: ?
Treasure: ?

  Pyre zombies are the sad, tortured remains of those who were killed just before being burned alive. When the soul departed, their body was taken over by some malignant spirit. The spirit fortified the body from destruction by the fire, and the undead form escape the pyre to wreak its vengeance on the living.
  Pyre zombies are not harmed by fire, but neither do they seek it out.
  Credit Original author James C. Boney Originally appearing in Dread Saecaroth (© Frog God Games, 2011)

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