Quipper
This small fish has a mouth full of razor-sharp teeth and a vicious disposition.
Quipper (CR 1/8)
Fine Animal (Aquatic)Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Keen Scent; Perception +8
Speed: Swim 30 feet
Space: 1/2 foot
Defense
Armor Class: 20, touch 20, flat-footed 18 (+2 Dex, +8 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +1
Offense
Melee: bite +10 (1d2-2)Reach: 0 feet
Special Attacks: frenzy
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 1 (-5) | 12 (+1) | 3 (-4) |
CMB -6
CMD 2 (can't be tripped)
Feats: Skill Focus (Perception), Weapon Finesse
Skills: Perception +8, Swim +10
Languages:
Special Abilities
Frenzy (Ex)
Quippers can detect blood in the water goes into a killing frenzy, as do all other quippers within a 90-foot radius. Frenzied quippers attack until either they or their opponents are dead. A frenzied quipper can make one extra attack when making a full attack action. The attack is made using the creature's full base attack. Additionally, it gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. A frenzied quipper's swim speed increases by 10 feet. This frenzy lasts for 1 minute and can only be used once per encounter.Keen Scent (Ex)
A quipper can notice creatures by scent in a 90-foot radius underwater and can detect blood in the water at ranges up to 500 feet.Ecology
Environment: Cold or Temperate AquaticOrganization: shoal (5-50) or school (50-100)
Treasure: none
The quipper is a rare form of cold-water piranha. They are dark green in color and are found in freshwater lakes and streams. Quippers attack by swarming an opponent and biting with their razor-sharp teeth. Once blood is drawn, the entire pack goes into a frenzy, attacking twice each round.
Credit The quipper originally appeared in the First Edition Fiend Folio (© TSR/Wizards of the Coast, 1981) and is used by permission.
Copyright Notice Author Scott Greene, based on original material by Albie Fiore.
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