Raccoon

Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
 

Raccoon (CR 1/2)

Tiny Animal
Alignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +3
  Speed: 20 feet, Climb 20 feet
Space: 2-1/2 feet
 

Defense

Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +3
 

Offense

Melee: bite +4 (1d3-1)
Reach: 0 feet
 

Statistics

StrDexConIntWisCha
8 (-1) 15 (+2) 11 (+0) 2 (-4) 16 (+3) 5 (-3)
Base Attack Bonus: +0
CMB +0
CMD 9 (13 vs. Trip)
  Feats: Weapon Finesse
  Skills: Climb +10, Sleight of Hand +3
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Temperate Forests
Organization: solitary or gaze (2-4)
Treasure: none

  Raccoons are inquisitive and cunning, and often have strangely humanoid mannerisms, like washing their food in streams.

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