Raccoon
Presented on these pages are base animal statistics for six additional familiars beyond those most commonly used by spellcasters-of course, these statistics can also be used for normal animals as well. These familiars utilize all the standard rules for familiars presented on pages 82-83 of the Core Rulebook. Tiny or smaller familiars in this section use Dexterity to modify Climb and Swim skill checks.
Raccoon (CR 1/2)
Tiny AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +3
Speed: 20 feet, Climb 20 feet
Space: 2-1/2 feet
Defense
Armor Class: 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +4, Will +3
Offense
Melee: bite +4 (1d3-1)Reach: 0 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 2 (-4) | 16 (+3) | 5 (-3) |
CMB +0
CMD 9 (13 vs. Trip)
Feats: Weapon Finesse
Skills: Climb +10, Sleight of Hand +3
Languages: