Ram
A formidable pair of heavy horns curls from the forehead of this sturdy, brown-and-white-furred ram.
Ram (CR 1)
Medium AnimalAlignment: Neutral
Initiative: +2
Senses: Low-Light Vision, Scent; Perception +6
Speed: 40 feet
Space: 5 feet
Defense
Armor Class: 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)Hit Points: 11 (2d8+2)
Saving Throws: Fort +4, Ref +5, Will +2
Offense
Melee: gore +3 (1d4+3)Reach: 5 feet
Special Attacks: Powerful Charge (gore, 1d8+3)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 2 (-4) | 14 (+2) | 7 (-2) |
CMB +3
CMD 15 (19 vs. Trip)
Feats: Powerful Maneuvers, Skill Focus (Acrobatics)
Skills: Acrobatics +13 (+17 jump), Perception +6
- Racial Modifiers: +4 Acrobatics
Special Abilities
NONEEcology
Environment: Temperate MountainsOrganization: solitary, pair, or herd (3-30)
Treasure: none
Rams are mountain-dwelling herd animals noted for their prominent horns. A typical ram stands about 3 feet tall, is 5 feet long, and weighs up to 300 pounds.
You can create stats for smaller, similar animals (such as goats) by applying the young creature template to a ram.
Ram Companions Starting Statistics: Size Small; Speed 40 ft.; AC +1 natural; Attack gore (1d3 Ability Scores Str 10, Dex 17, Con 11, Int 2, Wis 14, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Medium; Attack gore (1d4 Ability Scores Str +4, Dex -2, Con +2; Special Attacks powerful charge (1d8 Bonus Feat Improved Bull Rush.