Rat-Ghouls

The foulest form of common vermin, rat-ghouls are abnormally large rats that have been infused with necrotic energy, either from proximity to a source of foulness, or feasting upon necrotic flesh.
 

Rat-Ghouls (CR 1)

Small Undead
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision, Scent; Perception +4
  Speed: 40 feet, Climb 20 feet, Swim 20 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +3, Will +3
Immunity: undead traits
 

Offense

Melee: bite +1 (1d4 plus disease)
Reach: 5 feet
  Special Attacks: disease, Paralysis (1d4 rounds, DC 10, elves are immune to this effect)
 

Statistics

StrDexConIntWisCha
10 (+0) 17 (+3) - 2 (-4) 13 (+1) 10 (+0)
Base Attack Bonus: +0
CMB -1
CMD 12 (16 vs. Trip)
  Feats: Skill Focus (Perception)
  Skills: Climb +11, Perception +4, Stealth +11, Swim +11
  • Racial Modifiers: uses Dex to modify Climb and Swim
Languages:
 

Special Abilities

Disease (Ex)

Filth fever: Bite-injury; save DC 10 Fort; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Charisma-based.
 

Ecology

Environment: Any
Organization: solitary or flood (2-40)
Treasure: none

  Resembling giant rats with desiccated, leathery skin, and patches of missing fur and flesh, the rat-ghoul is created when normal or dire rats feast on undead flesh, or being inundated with black magic or necrotic forces. Rat-ghouls may be found in any evil area, and they act much as normal rats in their typical environments.
  Rat-ghouls retain a spark of their former rat intelligence. They tend to stay in packs, looking to feast on flesh and detritus. If no \"normal\" food is available, the rat-ghouls begin feasting on each other, and then possibly even themselves, so strong is their hunger.
  Rat-ghouls attack en masse, and attempt to overrun their opponents. Rat-ghouls that successfully take an opponent to the ground swarm and eat the creature as soon as possible. Rat-ghouls retain the ability to paralyze foes as normal ghouls.
  Credit Original author James C. Boney Originally appearing in Dread Saecaroth (© Frog God Games, 2011)

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