Rat Swarm

A squirming, roiling mass of squeaking rats draws closer, teeth flashing and claws scratching everything in its path.
 

Rat Swarm (CR 2)

Tiny Animal (Swarm)
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision, Scent; Perception +8
  Speed: 15 feet, Climb 15 feet, Swim 15 feet
Space: 10 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
Hit Points: 16 (3d8+3)
Saving Throws: Fort +4, Ref +5, Will +2
swarm traits
 

Offense

Melee: swarm (1d6 plus disease)
Reach: 0 feet
  Special Attacks: disease, Distraction (DC 12)
 

Statistics

StrDexConIntWisCha
2 (-4) 15 (+2) 13 (+1) 2 (-4) 13 (+1) 2 (-4)
Base Attack Bonus: +2
CMB -
CMD -
  Feats: Improved Initiative, Skill Focus (Perception)
  Skills: Balance +6, Climb +10, Perception +8, Stealth +14, Swim +10
  • Racial Modifiers: uses Dex to modify Climb and Swim
Languages:
 

Special Abilities

Disease (Ex)

Filth fever: Swarm- injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
 

Ecology

Environment: Any
Organization: solitary, pack (2-5 swarms), or infestation (6-12 swarms)
Treasure: none

  A rat swarm typically consists of a biting, roiling mass of hundreds of disease-ridden rats driven to uncharacteristic heights of aggression by fantastic and overwhelming hunger. In such numbers, they become voracious hunters, capable of killing a full-grown human with hundreds of bites.
  Rat swarms are often found in the sewers of large human settlements. Rat swarms surround and attack any warm-blooded prey in their path.