Rat, Dire

This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes.
 

Rat, Dire (CR 1/3)

Small Animal
Alignment: Neutral
Initiative: +3
Senses: Low-Light Vision, Scent; Perception +4
  Speed: 40 feet, Climb 20 feet, Swim 20 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Hit Points: 5 (1d8+1)
Saving Throws: Fort +3, Ref +5, Will +1
 

Offense

Melee: bite +1 (1d4 plus disease)
Reach: 5 feet
  Special Attacks: disease
 

Statistics

StrDexConIntWisCha
10 (+0) 17 (+3) 13 (+1) 2 (-4) 13 (+1) 4 (-3)
Base Attack Bonus: +0
CMB -1
CMD 12 (16 vs. Trip)
  Feats: Skill Focus (Perception)
  Skills: Climb +11, Perception +4, Stealth +11, Swim +11
  • Racial Modifiers: uses Dex to modify Climb and Swim
Languages:
 

Special Abilities

Disease (Ex)

Filth fever: Bite-injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
 

Ecology

Environment: Any Urban
Organization: solitary or pack (2-20)
Treasure: none

  Dire rats grow up to 2 feet long and weigh up to 25 pounds. They are common menaces in dungeons and city sewers alike.
  Dire Rat Companions Starting Statistics: Size Small; Speed 40 ft., climb 20 ft., swim 20 ft.; Attack bite (1d4 Ability Scores Str 10, Dex 17, Con 12, Int 2, Wis 12, Cha 4; Special Qualities lowlight vision, scent.
  4th-Level Advancement: Attack bite (1d4 plus disease Ability Scores Str +2, Con +2.