Ravager Spawn, Crawler Form

This enormous creature stands 18 ft. high at the shoulders and has a body 30 ft. long. Its body is long and narrow, with eight stubby legs ending in ebon claws the size of large falchions. Its mouth is filled with sharp black teeth, and its eyes are jet-black orbs the size of dinner platters, set above a delicate muzzle like that of a bulldog. The body is hairless, covered with a thick, leathery crimson hide.
 

Ravager Spawn, Crawler Form (CR 20)

Huge Magical Beast
Alignment: Neutral
Initiative: +5
Senses: Darkvision 120 feet, Low-Light Vision, Scent, Tremorsense 60 feet; Perception +40
  Speed: 40 feet, Burrow 10 feet
Space: 15 feet
 

Defense

Armor Class: 40, touch 13, flat-footed 35 (+5 Dex, +27 natural, -2 size)
Hit Points: 495 (30d10+300 plus 30) Regeneration 5 (epic-level weapons and artifacts), vampiric healing
Saving Throws: Fort +29, Ref +22, Will +19
magic disruption (1 on d20)
Damage Reduction: 15/epic
Immunity: energy drain
Energy Resistance: death, energy 5
 

Offense

Melee: bite +37 (3d8+9/19-20/x3), 4 claws +37 (2d8+9/18-20)
Reach: 10 feet
 

Statistics

StrDexConIntWisCha
28 (+9) 20 (+5) 30 (+10) 5 (-3) 25 (+7) 18 (+4)
Base Attack Bonus: +30
CMB +41 (+43 to Bull Rush)
CMD 56 (58 vs. Bull Rush, 60 vs. Trip)
  Feats: Cleave, Combat Reflexes, Critical Focus, Great Cleave, Great Fortitude, Powerful Maneuvers, Improved Critical (bite), Improved Natural Armor (x3), Improved Natural Attack (bite), Improved Natural Attack (claw), Iron Will, Toughness
  Skills: Perception +40
  Languages:
  Special Qualities: form-shifting

 

Special Abilities

Death Resistance (Ex)

A Ravager spawn possesses an innate resistance to effects that would kill or permanently incapacitate it, including petrification and imprisonment. Against such effects it is considered to automatically make any required saving throws.

Energy Resistance (Ex)

A Ravager spawn possesses energy resistance against all forms of energy attack (fire, cold, electricity, acid, and sonic).

Form-Shifting (Ex)

A Ravager spawn can physically alter its physiology to take on one of the three listed forms: the crawler, the brawler, or the flier. Doing so takes one minute, and during this period it cannot take any other actions, though it is not considered helpless.

Magic Disruption (Su)

Every time a Ravager spawn comes into contact with a spell or spell-like or supernatural effect, there is a chance as indicated above that the magic does not affect it. In the case of ongoing effects, a new check is made each round.

Regeneration (Ex)

A Ravager spawn treats all damage as subdual, except damage from epic-level weapons and artifacts.

Vampiric Healing (Su)

Whenever a Ravager spawn hits with a melee attack, it is healed hit points equal to half the damage it inflicts on its opponent. This ability cannot heal it above its natural maximum hit points. This ability extends to its trample special attack, where applicable.
 

Ecology

Environment: Any
Organization: solitary or brood (2-8)
Treasure: none

  The Ravager was created eons ago by a primeval race of beings who believed in the unity of three forces: body, mind, and spirit. In their ongoing war with another race of savages, they created several weapons of terrible power. The greatest of these is the living beast known only as the Ravager.
  This beast was given incredible vitality, and the power to manipulate its own body to assume a form most advantageous to it: a crawling weasel-like form that can burrow, a hulking apelike humanoid form with greater reach and strength, and a winged form to allow it greater mobility and agility. After being used once or twice on the battlefield, those who created it realized its awesome danger and contained it in the strongest prison they could devise, suspended in time until it would once again be needed.
  However, due to the subsequent influence of Orcus near the vault where the Ravager was contained, the wards were damaged, and a taint of evil infected its quarantine. This has resulted in it reproducing asexually, and has granted the Ravager an astonishing capacity for growth. For every week that it lives, it permanently gains 1 hit die. There is no known limit to how far this advancement can go before it either devastates the planet it lives on or collapses under its own weight.
  Credit Originally appearing in Rappan Athuk Reloaded (© Necromancer Games, 2006)

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