Ray of Exhaustion
Necromancy
Level: Artificer 3, Bloodrager 3, Magus 3, Sorcerer/Wizard 3, Warlock 3
Components: V, S, M (a drop of sweat)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: 1 min./level
Saving Throw: Fortitude partial, see text
Spell Resistance: yes
A black ray projects from your pointing finger. You must succeed on a ranged Touch Attack with the ray to strike a target.
The subject is immediately Exhausted for the spell's duration. A successful Fortitude Save means the creature is only Fatigued.
A character that is already Fatigued instead becomes Exhausted.
This spell has no effect on a creature that is already Exhausted.
Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
Level: Artificer 3, Bloodrager 3, Magus 3, Sorcerer/Wizard 3, Warlock 3
Components: V, S, M (a drop of sweat)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: 1 min./level
Saving Throw: Fortitude partial, see text
Spell Resistance: yes
A black ray projects from your pointing finger. You must succeed on a ranged Touch Attack with the ray to strike a target.
The subject is immediately Exhausted for the spell's duration. A successful Fortitude Save means the creature is only Fatigued.
A character that is already Fatigued instead becomes Exhausted.
This spell has no effect on a creature that is already Exhausted.
Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.