Red Rider
A man with fiery red hair and antlers rides a red-gold stallion. His robes expose the hairy legs of a goat, ending in cloven hooves.
Red Rider (CR 12)
Medium FeyAlignment: Lawful Neutral
Initiative: +9
Senses: Darkvision 60 feet, Low-Light Vision; Perception +23
Speed: 30 feet
Space: 5 feet
Defense
Armor Class: 29, touch 15, flat-footed 24 (+8 armor, +5 Dex, +4 natural, +2 shield)Hit Points: 152 (16d6+96)
Saving Throws: Fort +11, Ref +15, Will +14
Damage Reduction: 10/cold iron
Immunity: cold, poison
Spell Resistance: 23
Offense
Melee: +2 flaming scimitar +18/+13 (1d6+9/15-20)Reach: 5 feet
Special Attacks: bright blast, Rider's weapon, weal or woe (DC 23)
Spell-Like Abilities (CL 12th; Concentration +17):
- Constant- See Invisibility
- At Will- Chill Touch (DC 16), Detect Thoughts (DC 17), Zone of Truth (DC 17)
- 5/day- Ice Storm
- 3/day- Cone of Cold (DC 20), Flame Strike (DC 20)
- 1/day- Fire Storm (DC 23)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
24 (+7) | 21 (+5) | 22 (+6) | 17 (+3) | 18 (+4) | 21 (+5) |
CMB +15
CMD 25 (can't be disarmed)
Feats: Critical Focus, Improved Critical (Scimitar), Improved Initiative, Mounted Combat, Ride-By Attack, Trample, Weapon Focus (Scimitar)
Skills: Acrobatics +12, Diplomacy +24, Intimidate +21, Knowledge (arcana) +15, Knowledge (history) +15, Knowledge (nature) +18, Knowledge (planes) +15, Perception +23, Ride +24, Sense Motive +23, Stealth +20
Languages: Common, Hallit, Skald, Sylvan; telepathy 60 ft.
Special Qualities: conjure mount, Rider's robes
Special Abilities
Bright Blast (Su)
Three times per day, the Red Rider can erupt in flames, damaging all creatures within a 20-foot radius. Those caught in the blast must succeed at a DC 23 Reflex save or take 3d6 points of fire damage and be dazed for 1 round and dazzled for an additional 1d4 rounds. The save DC is Charisma-based.Rider's Robes (Su)
The Red Rider wears robes that provide the same protection as half-plate armor.Rider's Weapon (Su)
Whenever the Red Rider successfully confirms a critical hit with his +2 f laming scimitar, the target is dazed for 1 round unless it succeeds at a DC 23 Fortitude save. The save DC is Charisma-based.Ecology
Environment: AnyOrganization: solitary
Treasure: none
The Red Rider is the most fiery and aggressive of the Three Riders. When Irriseni citizens share old tales of previous Riders around the hearth, stories of the Red Rider's judgments always go into gruesome detail about his wholesale slaughter and shocking violence.
Some argue that the Red Rider is no more vicious than the Black Rider, and that the larger number of heinous tales about the Red Rider are simply the result of the time of day in which he engages in his tasks. More citizens are awake and out of their homes during the day to witness the Red Rider's judgments before he cedes his time to the night.
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