Reefclaw

Blood-red spines run the length of this frightening creature, which resembles a lobster in the front and an eel in the back.
 

Reefclaw (CR 1)

Small Aberration (Aquatic)
Alignment: Chaotic Neutral
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision; Perception +6
  Speed: 5 feet, Swim 40 feet
Space: 5 feet
 

Defense

Armor Class: 14, touch 12, flat-footed 13 (+1 Dex, +2 natural, +1 size)
Hit Points: 13 (2d8+4)
Saving Throws: Fort +2, Ref +1, Will +4
Ferocity
Energy Resistance: cold 5
 

Offense

Melee: 2 claws +2 (1d4 plus Grab and poison)
Reach: 5 feet
  Special Attacks: death frenzy, Constrict (1d4)
 

Statistics

StrDexConIntWisCha
10 (+0) 13 (+1) 14 (+2) 5 (-3) 12 (+1) 13 (+1)
Base Attack Bonus: +1
CMB +0 (+8 Grapple)
CMD 11 (can't be tripped)
  Feats: Improved Initiative
  Skills: Perception +6, Swim +8
  Languages: Common (can't speak)
  Special Qualities: Amphibious

 

Special Abilities

Death Frenzy (Su)

When a reefclaw is killed, its body spasms horrifically. Immediately upon dying, the reefclaw makes a full attack against a creature it threatens. If more than one creature is within reach, roll randomly for each attack to determine the target (which may be another reefclaw).

Grab (Ex)

A reefclaw can use its grab ability on a target of any size. Reefclaws have a +8 racial bonus on grapple checks; this bonus replaces the normal +4 bonus a creature with grab receives.

Poison (Ex)

  • Delivery: Claw-injury
  • Fortitude Save: 13
  • Frequency: 1/round for 4 rounds
  • Track: Moderate Strength
  • Saves: 1 save
.
 

Ecology

Environment: Any Coastlines or Aquatic
Organization: solitary, school (2-5), or harem (6-11)
Treasure: none

  Reefclaws are vicious predators. They possess greater intelligence than animals, but rely mainly on their strength and instincts to survive. They hunt fish, giant crabs, dolphins, and even land-dwelling creatures that come within a hundred paces of the water.
  In populated areas, reefclaws prey on beachcombers, divers, and fishermen, sometimes abandoning their usual solitary nature and coordinating attacks with other reefclaws. The creatures must be wary, however, because in some regions, these abominations find their way to the dinner plate. Brave fishermen troll bays and coastlines infested with reefclaws, baiting the creatures with fresh meat and then harvesting their powerful claws with axes.
  Reefclaws cannot speak, but the creatures understand the languages used by humanoids near their hunting grounds. They use this knowledge in order to avoid fishermen and coordinate attacks. Reefclaws keep no treasure, instead savoring the taste of flesh and crunch of bone and shell as much as a miser covets his gold.
  A typical reefclaw reaches approximately 3-1/2 feet long at adulthood and weighs 70 pounds. Females gather to breed once every 2 to 3 years, engaging in a predatory hunt for a male and leaving him shredded to pieces.

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