Relic Breaker

(Combat)
You are furious when destroying dangerous objects.
 

Prerequisites

Strength 13, Gate Breaker, Powerful Maneuvers, base attack bonus +1.
 

Benefit

Whenever you Sunder a held Object, its bearer must succeed at a Reflex saving throw or the bearer catches on fire (taking 1d6 points of fire damage immediately, and an additional 1d6 points of fire damage each subsequent round the creature fails a Reflex saving throw). When your total Hit Dice reach 5, this damage increases by 1d6, and it increases by 1d6 every 5 levels thereafter, to a maximum of 5d6 at 20th level. The saving throw's DC is equal to 10 + 1/2 your HD + your Charisma modifier.
 

Required For


 

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