(Combat)
You are furious when destroying dangerous objects.
Prerequisites
Strength 13,
Gate Breaker,
Powerful Maneuvers, base attack bonus +1.
Benefit
Whenever you
Sunder a held
Object, its bearer must succeed at a Reflex saving throw or the bearer catches on fire (taking 1d6 points of fire damage immediately, and an additional 1d6 points of fire damage each subsequent round the creature fails a Reflex saving throw). When your total Hit Dice reach 5, this damage increases by 1d6, and it increases by 1d6 every 5 levels thereafter, to a maximum of 5d6 at 20th level. The saving throw's DC is equal to 10 + 1/2 your HD + your
Charisma modifier.