Reloading Hands

Conjuration (Creation)
Level: Artificer * 2, Hunter * 2, Magus * 2, Ranger * 2, Sorcerer */Wizard * 2
Components: V, S
Casting Time: 1 Standard Action
Range: touch
Target: projectile weapon touched
Duration: 1 round/caster level (D)
Saving Throw: Will negates (object, harmless)
Spell Resistance: yes (object, harmless)
  Once per round, phantom hands load a single ranged weapon with conjured ammunition. This ammunition counts as magical for overcoming Damage Reduction and attacking Incorporeal creatures, but is the standard for its type. Conjured ammunition ceases to exist 1 round after it is removed from the weapon, or at the end of the duration, whichever comes first.

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