Renzer

A massive, grayish-white shark-like creature swims forth. Its head is horrifically human-like in appearance, but completely hairless, having neither hair, nor eyebrows, nor lashes. Its teeth are long and pointed and its tongue is forked and brown in color. Its shark-like pectoral fins end in three-fingered claws and it has two dorsal fins, side-by-side. Its tail fins curve sharply and are a bit lighter in color than the rest of its body.
 

Renzer (CR 6)

Large Magical Beast (Aquatic)
Alignment: Chaotic Evil
Initiative: +6
Senses: Darkvision 60 feet, Keen Scent, Low-Light Vision; Perception +10
  Speed: Swim 60 feet
Space: 10 feet
 

Defense

Armor Class: 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, -1 size)
Hit Points: 68 (8d10+24)
Saving Throws: Fort +8, Ref +8, Will +6
Spell Resistance: 17
 

Offense

Melee: bite +9 (1d8+2 plus Grab) and two claws +9 (1d6+2)
Reach: 5 feet
  Special Attacks: command fish
  Spell-Like Abilities (CL 8th):

Statistics

StrDexConIntWisCha
17 (+3) 15 (+2) 14 (+2) 10 (+0) 15 (+2) 14 (+2)
Base Attack Bonus: +8
CMB +11
CMD 23 (cannot be tripped)
  Feats: Improved Initiative, Iron Will, Toughness
  Skills: Intimidate +10, Perception +10, Swim +19
  • Racial Modifiers: +8 Swim
Languages: Aquan, Common
 

Special Abilities

Command Fish (Su)

Twice per day, a renzer can command fish and aquatic creatures as the mass charm spell (caster level 8th). The renzer can communicate with any creature it currently commands as if by speak with animals.
 

Ecology

Environment: Temperate or Warm Aquatic
Organization: solitary
Treasure: none

  The deadly renzer roams the seas and oceans preying on fish, aquatic plants, and very often- travelers that enter its domain. Thought to be the result of a wizard's deadly experiment gone awry, the renzer hates most other forms of life and attacks them on sight. Renzer are a malevolent and vile race and care little for anyone one, including others of their kind. They are solitary, selfish creatures that derive great pleasure from killing other creatures, and so they spend a large amount of time hunting prey; sometimes for food, other times for the thrill of the hunt.
  Most intelligent races avoid the renzer, but some have actually in recent times opened trade with these creatures. Certain colonies of sahuagin trade goods and services with them, though the deals prove shaky at best. Even the sahuagin don't really like or trust the renzer.
  A renzer usually initiates combat with its spell-like abilities, using a cone of cold to blast its foes. In melee combat, a renzer focuses on bite attacks and once it locks its teeth on an opponent, it rarely lets go until either it or its opponent is dead. If fighting a surface-dwelling race or air-breathing creature, a renzer often grabs the opponent and dives straight down, swimming as fast as it can in hopes of drowning the foe. If outnumbered or overwhelmed, the renzer moves a safe distance away and uses its command fish ability.
  Copyright Notice Author Scott Greene.

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