Repel Vermin
Abjuration [pain]
Level: Artificer 4, Bard 4, Cleric/Oracle 4, Druid 4, Hunter 3, Ranger 3, Shaman 4
Components: V, S, DF
Casting Time: 1 Standard Action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None or Will negates, see text
Spell Resistance: yes
An Invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will Save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.
Level: Artificer 4, Bard 4, Cleric/Oracle 4, Druid 4, Hunter 3, Ranger 3, Shaman 4
Components: V, S, DF
Casting Time: 1 Standard Action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None or Will negates, see text
Spell Resistance: yes
An Invisible barrier holds back vermin. A vermin with Hit Dice of less than one-third your level cannot penetrate the barrier.
A vermin with Hit Dice of one-third your level or more can penetrate the barrier if it succeeds on a Will Save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most vermin.