Resinous Skin
Transmutation
Level: Alchemist* 3, Artificer * 3, Bloodrager * 3, Druid * 3, Hunter * 3, Sorcerer */Wizard * 3
Components: V, S
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 10 minutes/level
Saving Throw: see text
Spell Resistance: no
You coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. You gain DR 5/piercing, as well as a +4 Circumstance Bonus to your CMD against Disarm attempts and on saving throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 Circumstance Bonus on combat maneuver checks to initiate a Grapple, maintain a Grapple, and pin a foe. Any enemy you Grapple takes a -2 penalty on attempts to break the Grapple and to escape the Grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex saving throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your saving throw DC for this spell). This spell has no effect on unarmed strikes or natural weapons.
Level: Alchemist* 3, Artificer * 3, Bloodrager * 3, Druid * 3, Hunter * 3, Sorcerer */Wizard * 3
Components: V, S
Casting Time: 1 Standard Action
Range: personal
Target: you
Duration: 10 minutes/level
Saving Throw: see text
Spell Resistance: no
You coat your body with a resinous substance, protecting you from attacks and binding weapons that strike you. You gain DR 5/piercing, as well as a +4 Circumstance Bonus to your CMD against Disarm attempts and on saving throws against effects that cause you to drop something you are holding. Additionally, you gain a +2 Circumstance Bonus on combat maneuver checks to initiate a Grapple, maintain a Grapple, and pin a foe. Any enemy you Grapple takes a -2 penalty on attempts to break the Grapple and to escape the Grapple using Escape Artist. Any weapon, that strikes you becomes stuck unless its wielder succeeds at a Reflex saving throw. Such a weapon can be pulled free of you only with a successful Strength check (DC = your saving throw DC for this spell). This spell has no effect on unarmed strikes or natural weapons.