Rhinoceros

This rhinoceros has a low-slung head with twisted ears that lie back along its neck.
 

Rhinoceros (CR 4)

Large Animal
Alignment: Neutral
Initiative: +0
Senses: Scent; Perception +12
  Speed: 40 feet
Space: 10 feet
 

Defense

Armor Class: 16, touch 9, flat-footed 16 (+7 natural, -1 size)
Hit Points: 42 (5d8+20)
Saving Throws: Fort +10, Ref +4, Will +2
 

Offense

Melee: gore +8 (2d6+9)
Reach: 5 feet
  Special Attacks: Powerful Charge (gore, 4d6+12)
 

Statistics

StrDexConIntWisCha
22 (+6) 10 (+0) 19 (+4) 2 (-4) 13 (+1) 5 (-3)
Base Attack Bonus: +3
CMB +10
CMD 20 (24 vs. Trip)
  Feats: Endurance, Great Fortitude, Skill Focus (Perception)
  Skills: Perception +12
  Languages:
 

Special Abilities

NONE
 

Ecology

Environment: Warm Plains
Organization: solitary, pair, or herd (3-12)
Treasure: none

  The rhinoceros feeds on leafy plants, branches, and even thorny shrubs. Its thick hide is a mottled gray color, and it can run surprisingly fast for a beast of its size. The rhinoceros is notoriously short-tempered and prone to attacking anything it perceives as approaching too closely (generally within a distance of 80 feet-the distance of a single charge-for most rhinos).
  Rhinoceros Companions Starting Statistics: Size Medium; AC +4 natural; Speed 40 ft.; Attack gore (1d8 Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent.
  7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6 Ability Scores Str +8, Dex -2, Con +4; Special Qualities powerful charge.