Rhinoceros
This rhinoceros has a low-slung head with twisted ears that lie back along its neck.
Rhinoceros (CR 4)
Large AnimalAlignment: Neutral
Initiative: +0
Senses: Scent; Perception +12
Speed: 40 feet
Space: 10 feet
Defense
Armor Class: 16, touch 9, flat-footed 16 (+7 natural, -1 size)Hit Points: 42 (5d8+20)
Saving Throws: Fort +10, Ref +4, Will +2
Offense
Melee: gore +8 (2d6+9)Reach: 5 feet
Special Attacks: Powerful Charge (gore, 4d6+12)
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
22 (+6) | 10 (+0) | 19 (+4) | 2 (-4) | 13 (+1) | 5 (-3) |
CMB +10
CMD 20 (24 vs. Trip)
Feats: Endurance, Great Fortitude, Skill Focus (Perception)
Skills: Perception +12
Languages:
Special Abilities
NONEEcology
Environment: Warm PlainsOrganization: solitary, pair, or herd (3-12)
Treasure: none
The rhinoceros feeds on leafy plants, branches, and even thorny shrubs. Its thick hide is a mottled gray color, and it can run surprisingly fast for a beast of its size. The rhinoceros is notoriously short-tempered and prone to attacking anything it perceives as approaching too closely (generally within a distance of 80 feet-the distance of a single charge-for most rhinos).
Rhinoceros Companions Starting Statistics: Size Medium; AC +4 natural; Speed 40 ft.; Attack gore (1d8 Ability Scores Str 14, Dex 14, Con 15, Int 2, Wis 13, Cha 5; Special Qualities scent.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack gore (2d6 Ability Scores Str +8, Dex -2, Con +4; Special Qualities powerful charge.