Ricochet Shot
Evocation
Level: Artificer * 2, Hunter * 2, Ranger * 2, Sorcerer */Wizard * 2
Components: V, S, M (a wishbone)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one projectile weapon
Duration: 1 round/level or until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another. When the wielder ricochets a projectile, they select a primary target to attack. If they hit the primary target, the projectile ricochets instead of being destroyed. The wielder can then select a secondary target that is within 20 feet of the primary target. They make an attack roll against the secondary target at the same base attack bonus, but do not gain the benefit from any enhancement bonuses or magic qualities on the projectile. While the spell lasts, the target weapon's wielder can ricochet one projectile per three Caster Levels you possess, to a maximum of six at Caster Level 18th. Once the target weapon's wielder ricochets that many shots, the spell is discharged. If the weapon's wielder fails to use all the ricochets before the spell end, those ricochets are wasted.
Level: Artificer * 2, Hunter * 2, Ranger * 2, Sorcerer */Wizard * 2
Components: V, S, M (a wishbone)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Target: one projectile weapon
Duration: 1 round/level or until discharged
Saving Throw: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
You imbue a projectile weapon with the ability to ricochet any projectiles that hit one target so that they also hit another. When the wielder ricochets a projectile, they select a primary target to attack. If they hit the primary target, the projectile ricochets instead of being destroyed. The wielder can then select a secondary target that is within 20 feet of the primary target. They make an attack roll against the secondary target at the same base attack bonus, but do not gain the benefit from any enhancement bonuses or magic qualities on the projectile. While the spell lasts, the target weapon's wielder can ricochet one projectile per three Caster Levels you possess, to a maximum of six at Caster Level 18th. Once the target weapon's wielder ricochets that many shots, the spell is discharged. If the weapon's wielder fails to use all the ricochets before the spell end, those ricochets are wasted.