Risen Guard

This warrior's armor resembles the carapace of a mighty beetle. She wields a khopesh in one hand and a large shield in the other.
 

Risen Guard (CR 5)

Human Fighter 6
Medium Humanoid (Human)
Alignment: Lawful Neutral
Initiative: +2
Senses: Perception +6
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 21, touch 11, flat-footed 20 (+8 armor, +1 Dex, +2 shield)
Hit Points: 49 (6d10+12)
Saving Throws: Fort +8, Ref +5, Will +5 (+2 vs. fear)
bravery +2
 

Offense

Melee: +1 khopesh +11/+6 (1d8+5/19-20)
Reach: 5 feet
Ranged: heavy crossbow +8 (1d10/19-20)
  Special Attacks: weapon training (heavy blades +1)
 

Statistics

StrDexConIntWisCha
16 (+3) 14 (+2) 14 (+2) 13 (+1) 10 (+0) 8 (-1)
Base Attack Bonus: +6
CMB +9 (+13 Trip)
CMD 21 (23 vs. Trip)
  Feats: Bodyguard, Combat Reflexes, Exotic Weapon Proficiency (Khopesh), Greater Trip, Deft Maneuvers, In Harm's Way, Iron Will
  Skills: Heal +6, Intimidate +8 (+10 vs. Osirians), Knowledge (local) +7, Perception +6, Sense Motive +6 Languages: Common, Dwarven, Osiriani
  Special Qualities: armor training 1, the Constant

 

Special Abilities

The Constant (Ex)

A Risen Guard has elevated influence in Osirion because of her privileged station as a guardian of the Ruby Prince and her title of "the Constant." She gains a +2 bonus on Intimidate checks against Osirians (Pathfinder Player Companion: Faction Guide 45).
 

Ecology

Environment: Any
Organization: solitary, squad (3), team (6-12), escort (3-12 with government dignitary), or royal detail (24+ with pharaoh)
Treasure: NPC gear (half-plate, heavy wooden shield, +1 khopesh, heavy crossbow with 10 bolts, cloak of resistance +1, potion of bull's strength, potion of cure moderate wounds, 72 gp)

  The warriors of the Risen Guard are the elite bodyguards and champions of the pharaohs of Osirion. Each has been raised from the dead by order of the pharaoh, which they hold as a mark of high honor; the most honored are those revived by a pharaoh's own hand. In gratitude, Risen Guards swear to defend the monarch with their renewed lives. Distinguished in Osirian society, especially when defending a popular ruler, Risen Guards can call upon assistance from many quarters.
  Risen Guards usually patrol the pharaoh's palace in squads of three, guard his person in security details of 24 or more, or lead groups of other guards in maintaining pharaonic property that the pharaoh is not currently using. In addition to defending the pharaoh, Risen Guards also look after the throne's household and guests. Thus, an escort of three to 12 guards is likely to be found around any visiting dignitary or Ruby Prince Khemet III's twin younger siblings, Ojan and Jasilia. Both twins are fond of exploring the forgotten wonders of Osirion's desert, and up to six squads of Risen Guards are immediately dispatched to track them down when they slip off on their own to conduct field research.
  Some Risen Guards also collaborate with the city guard of Sothis or safeguard certain interests of national security.

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