Rock Reptile

A long, warty lizard about the size of a small horse shoots from the darkness, snapping with its powerful jaws.
 

Rock Reptile (CR 4)

Medium Magical Beast
Alignment: Neutral
Initiative: +6
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +7
  Speed: 20 feet
Space: 5 feet
 

Defense

Armor Class: 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
Hit Points: 45 (5d10+20)
Saving Throws: Fort +8, Ref +6, Will +1
 

Offense

Melee: bite +9 (1d6+6)
Reach: 5 feet
  Special Attacks: ambush, lightning charge
 

Statistics

StrDexConIntWisCha
18 (+4) 14 (+2) 18 (+4) 2 (-4) 10 (+0) 6 (-2)
Base Attack Bonus: +5
CMB +9
CMD 21 (25 vs. Trip)
  Feats: Improved Initiative, Skill Focus (Perception)
  Skills: Perception +7, Stealth +13 (+21 in rocky environs) Languages:
 

Special Abilities

Ambush (Ex)

When a rock reptile first attack, if it manages to surprise its opponent it gains a +4 circumstance bonus to its attack.

Lightning Charge (Ex)

A rock reptile can move up to four times its speed, rather than twice its speed, when charging.
 

Ecology

Environment: Underground
Organization: solitary or pair
Treasure: 25% coins, 25% goods, no items

  A rock reptile is a 5-foot long chameleon-like lizard that lairs in rocky areas such as caves and outcroppings. It is fond of darkness and only leaves its seclusion when it is ravaged by hunger. Its chameleon-like hide allows it to blend with its surroundings where it is often mistaken for a pile of rocks.
  Rock reptiles are ambush predators and lie quietly in wait for prey to come within range. Once prey is within range, the creature springs from its hiding place with blinding speed and bites at its prey.
  Credit The Rock Reptile originally appeared in the First Edition Monster Manual II (© TSR/Wizards of the Coast, 1983) and is used by permission.
  Copyright Notice Author Scott Greene, based on original material by Gary Gygax.

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