Savage Warrior

Spark of Life (Ex)
  At 2nd level, a savage warrior gains a +1 bonus on saving throws made against Energy Drain and death effects. This bonus increases by +1 for every four levels beyond 2nd.
  This ability replaces bravery.
 

Natural Savagery (Ex)

At 5th level, a savage warrior gains a +1 bonus on attack and damage rolls with natural weapons. This bonus also applies to CMB and CMD for grappling. This bonus increases by +1 for every four levels beyond 5th.
  This ability replaces weapon training 1.
 

Savage Charge (Ex)

At 9th level, when a savage warrior attacks with a Natural Weapon at the end of a Charge, they gain a bonus on their Natural Weapon attack rolls equal to half their fighter level, while suffering a penalty to their AC equal to half their fighter level. These replace the normal attack roll bonus and AC penalty for charging. This bonus also applies to their CMB for a Bull Rush or Overrun combat maneuvers made when charging.
  This ability replaces weapon training 2.
 

Careful Claw (Ex)

At 13th level, when using a Natural Weapon to attack a creature using fire shield or a similar effect that damages creatures attacking it (such as a barbed devil’s barbed defense), a savage warrior reduces the damage from such effects by an amount equal to 1/2 their fighter level.
  This ability replaces weapon training 3.
 

Greater Savage Charge (Ex)

At 17th level, when using savage Charge, the AC penalty is reduced to 1/4 their fighter level instead of 1/2 their fighter level. In addition, a savage warrior can Charge through friendly creatures and Difficult Terrain.
  This ability replaces weapon training 4.
 

Natural Weapon Mastery (Ex)

At 20th level, a savage warrior must choose one Natural Weapon.
  This ability replaces weapon mastery.

Parent Class

Fighter
 

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