Scarab Beetle

This glossy blue-black beetle is the size of a cow.
 

Scarab Beetle (CR 6)

Large Vermin
Alignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +0
  Speed: 40 feet, Climb 20 feet, Fly 20 feet (average)
Space: 10 feet
 

Defense

Armor Class: 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
Hit Points: 67 (9d8+27)
Saving Throws: Fort +9, Ref +4, Will +3
Immunity: death effects, disease, mind-affecting effects, paralysis
 

Offense

Melee: bite +11 (1d8+9 plus gnaw)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
23 (+6) 12 (+1) 16 (+3) - 10 (+0) 1 (-5)
Base Attack Bonus: +6
CMB +13
CMD 24 (32 vs. Trip)
  Feats:
  Skills: Climb +14, Fly -1
  Languages:
 

Special Abilities

Gnaw (Ex)

A scarab beetle deals 1 point of Strength damage on a successful bite. This damage is doubled against creatures with no armor or natural armor bonus to AC, but creatures in heavy armor or with a natural armor bonus of +10 or greater are immune, as are creatures immune to critical hits or without flesh.
 

Ecology

Environment: Warm Deserts
Organization: solitary or swarm (3-9)
Treasure: none

  In Osirion, these massive beetles are a threat to ancient tombs as they chew their way through the interred. Some say scarab beetles' connection with the dead gives them powers greater than those of normal beetles, but any evidence of this has yet to be proven true.
  Merchants claim powdered scarab is an essential element in magic that protects against death effects.

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