Scarab Beetle
This glossy blue-black beetle is the size of a cow.
Scarab Beetle (CR 6)
Large VerminAlignment: Neutral
Initiative: +1
Senses: Darkvision 60 feet; Perception +0
Speed: 40 feet, Climb 20 feet, Fly 20 feet (average)
Space: 10 feet
Defense
Armor Class: 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)Hit Points: 67 (9d8+27)
Saving Throws: Fort +9, Ref +4, Will +3
Immunity: death effects, disease, mind-affecting effects, paralysis
Offense
Melee: bite +11 (1d8+9 plus gnaw)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
23 (+6) | 12 (+1) | 16 (+3) | - | 10 (+0) | 1 (-5) |
CMB +13
CMD 24 (32 vs. Trip)
Feats:
Skills: Climb +14, Fly -1
Languages:
Special Abilities
Gnaw (Ex)
A scarab beetle deals 1 point of Strength damage on a successful bite. This damage is doubled against creatures with no armor or natural armor bonus to AC, but creatures in heavy armor or with a natural armor bonus of +10 or greater are immune, as are creatures immune to critical hits or without flesh.Ecology
Environment: Warm DesertsOrganization: solitary or swarm (3-9)
Treasure: none
In Osirion, these massive beetles are a threat to ancient tombs as they chew their way through the interred. Some say scarab beetles' connection with the dead gives them powers greater than those of normal beetles, but any evidence of this has yet to be proven true.
Merchants claim powdered scarab is an essential element in magic that protects against death effects.
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