Scavenger

A scavenger lives for the discovery of new technological wonders scraped from the depths of the strange ruins, metal caverns, and junkyards. They are well-versed in all the ways that technology can be used to protect sites, as well as the ways in which it can malfunction.
 

Technic Training (Ex)

A scavenger adds 1/2 their rogue level to Perception skill checks to locate mechanical or high-tech traps and to Disable Device skill checks against these traps (minimum +1). They gain Technologist as a bonus feat. They cannot use Disable Device to Disarm magical traps.
  This ability replaces trapfinding.
 

Lucky Glitch (Ex)

Starting at 4th level, whenever a scavenger triggers a glitch when using a timeworn technological item, they roll twice and can choose which of the two glitch effects actually occurs. A scavenger always adds their level to rolls to determine what kind of glitch occurs, and treats rolls of over 100 as 100.
  This ability replaces uncanny dodge.
 

Robot Slayer (Ex)

At 8th level, a scavenger knows just where to strike robots to incapacitate and disable them. When they deal sneak attack damage to a robot, they ignore all Hardness that robot possesses.
  This ability replaces improved uncanny dodge.

Parent Class

Rogue
 

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