Scizore
Cost: 20 gp
Weight: 3 lbs.
Damage: 1d8 (small), 1d10 (medium)
Critical: x2
Range: —
Type: Piercing
Category: One-Handed Melee Weapons
Proficiency: Martial
Weapon Groups Light Blades, Close
Special: Performance
The scizore is a hardened tube that fits over the forearm, ending in a semicircular blade used for devastating bladed punch attacks. The scizore grants a +1 Shield Bonus to AC, but if you attack with the blade, you lose the AC bonus that round and take a –1 penalty on attack rolls with it. While wearing a scizore, you cannot use that hand for anything else. A scizore provides a +10 bonus to your CMD against being disarmed of your scizore. Donning a scizore is a Full-Round Action.
Weight: 3 lbs.
Damage: 1d8 (small), 1d10 (medium)
Critical: x2
Range: —
Type: Piercing
Category: One-Handed Melee Weapons
Proficiency: Martial
Weapon Groups Light Blades, Close
Special: Performance
The scizore is a hardened tube that fits over the forearm, ending in a semicircular blade used for devastating bladed punch attacks. The scizore grants a +1 Shield Bonus to AC, but if you attack with the blade, you lose the AC bonus that round and take a –1 penalty on attack rolls with it. While wearing a scizore, you cannot use that hand for anything else. A scizore provides a +10 bonus to your CMD against being disarmed of your scizore. Donning a scizore is a Full-Round Action.
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