Screaming Flames

Evocation [evil, fire, mind-affecting]
Level: Antipaladin* 3, Artificer * 3, Cleric */Oracle * 3
Components: V, S, M/DF (a charred animal or humanoid skull fragment)
Casting Time: 1 Standard Action
Range: close (25 ft. + 5 ft./2 levels)
Effect: a sheet of flame up to 15 ft. long and 10 ft. high that moves 15 ft. in a straight line.
Duration: instantaneous
Saving Throw: Reflex half and Will negates, see text
Spell Resistance: yes
  A sheer wall of flame appears and rushes away from you. Tendrils of fire reach out of it, shaped into skulls screaming in agony. When the wall passes through a creature's space, that creature must succeed at a Reflex Save or take 1d8 points of fire damage for every 2 Caster Levels you have (maximum 5d8). Any creature taking fire damage must also succeed at a Will Save or take 1d3 points of Wisdom damage. Deaf creatures receive a +4 Circumstance Bonus on their Will saves. If your campaign uses the sanity system (see page 12), a creature takes 1d6 points of sanity damage instead of Wisdom damage.