Sea Bonze

Massive and blacker than the darkest depths of the sea, this colossal watery form glares with two immense, hate-filled eyes.
 

Sea Bonze (CR 15)

Gargantuan Undead (Aquatic)
Alignment: Neutral Evil
Initiative: +4
Senses: Blindsight 120 feet; Perception +33
  Speed: 40 feet, Swim 80 feet
Space: 20 feet
 

Defense

Armor Class: 30, touch 6, flat-footed 30 (+24 natural, -4 size)
Hit Points: 231 (22d8+132)
Saving Throws: Fort +13, Ref +9, Will +19
Damage Reduction: 10/magic and slashing
Immunity: cold, electricity, undead traits
Energy Resistance: acid 10, fire 10
 

Offense

Melee: 2 slams +22 (4d10+10)
Reach: 20 feet
  Special Attacks: Capsize, dooming gaze (60 ft., DC 27)
 

Statistics

StrDexConIntWisCha
30 (+10) 11 (+0) - 13 (+1) 18 (+4) 23 (+6)
Base Attack Bonus: +16
CMB +30
CMD 40 (can't be tripped)
  Feats: Alertness, Combat Reflexes, Critical Focus, Improved Initiative, Improved Iron Will, Intimidating Prowess, Iron Will, Lightning Reflexes, Stand Still, Vital Strike
  Skills: Intimidate +41, Perception +33, Sense Motive +33, Stealth +13, Swim +47
  • Racial Modifiers: +4 Swim
Languages: Aquan, Common
 

Special Abilities

Dooming Gaze (Su)

Paralyzed with fear for 1 round, 60 feet, Will DC 27 negates. A creature that is already paralyzed by this gaze attack and fails a saving throw to resist being paralyzed for 1 more round gains 1 negative level (Fortitude DC 27 to remove after 24 hours). The paralysis effect of this gaze is a mind-affecting fear effect, but the negative level is not. The save DC is Charisma-based.
 

Ecology

Environment: Any Oceans
Organization: solitary
Treasure: standard

  The ocean knows few terrors as unnatural and horrific as the sea bonze. This undead goliath dwells near established shipping lanes or offshore from coastal settlements, where it lurks just beneath the surface of the water until it can strike unsuspecting boats in the dead of night.
  Sailors often advise launching ocean voyages only during the day on the assumption that doing so might protect them from the sea bonze's attention, but such tactics make little difference to the creature itself, which will trail a particular ship until after dusk, sometimes for hundreds of miles, only to lurch out of the water and lay waste to an entire ship.
  Sea bonzes are formed from the combined despair and horror of death at sea, such as when a ship sinks and its entire crew drowns. No single restless soul empowers a sea bonze-it combines the anger and doom of all who die in such close proximity. Reawakened as mammoth ship-wreckers, these angry spirits have no memory of their past lives, and seek to inflict the doom they suffered on others who ply the seas.
  Their hatred does not make them mindless, however, and more than one lucky crew member has talked her entire ship's way out of total annihilation. Sea bonzes have an unusual respect for those with wit and guile, and will sometimes consider sparing those they deem worthy of their esteem. Those who try to defend themselves with brawn and weapons, however, receive no mercy from the enormous monsters.
  A sea bonze's flesh is black and leathery like that of a squid, and appears at first glance to be made out of the black waters of the ocean itself. The entire creature is featureless and smooth, making its empty visage all the more horrifying.