Sea-Knife
Cost: 8 gp
Weight: 1 lb.
Damage: 1d3 (small), 1d4 (medium)
Critical: 19-20/x2
Range: —
Type: Slashing
Category: Light Melee Weapons
Proficiency: Martial
Weapon Groups Light Blades
Special: —
A sea-knife is a long-handled weapon with a short blade. It is designed to be strapped to the ankle or foot of the wielder, pointing downward and jutting out beyond the wearer’s leg.
A sea-knife can be used as a light melee weapon when the wielder is swimming, flying, or Prone. This allows the wielder to use a two-handed weapon, or wield a weapon with one hand and carry a shield, and still make off-hand attacks with the sea-knife. Attacks made with a sea-knife take a –2 circumstance penalty on attack rolls in addition to all other attack penalties.
Donning or removing a sea-knife is a Full-Round Action.
The wearer cannot use a leg with a sea-knife strapped to it for walking or running.
Weight: 1 lb.
Damage: 1d3 (small), 1d4 (medium)
Critical: 19-20/x2
Range: —
Type: Slashing
Category: Light Melee Weapons
Proficiency: Martial
Weapon Groups Light Blades
Special: —
A sea-knife is a long-handled weapon with a short blade. It is designed to be strapped to the ankle or foot of the wielder, pointing downward and jutting out beyond the wearer’s leg.
A sea-knife can be used as a light melee weapon when the wielder is swimming, flying, or Prone. This allows the wielder to use a two-handed weapon, or wield a weapon with one hand and carry a shield, and still make off-hand attacks with the sea-knife. Attacks made with a sea-knife take a –2 circumstance penalty on attack rolls in addition to all other attack penalties.
Donning or removing a sea-knife is a Full-Round Action.
The wearer cannot use a leg with a sea-knife strapped to it for walking or running.
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