Sea Snake, Giant
This great, writhing aquatic beast is pale blue with bright yellow stripes, and possesses a flipperlike tail to aid it as it swims.
Sea Snake, Giant (CR 7)
Huge AnimalAlignment: Neutral
Initiative: +6
Senses: Low-Light Vision; Perception +12
Speed: 30 feet, Climb 20 feet, Swim 40 feet
Space: 15 feet
Defense
Armor Class: 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, -2 size)Hit Points: 85 (9d8+45)
Saving Throws: Fort +11, Ref +10, Will +5
Offense
Melee: bite +14 (2d8+13/19- 20 plus poison)Reach: 15 feet
Special Attacks: poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
29 (+9) | 14 (+2) | 20 (+5) | 1 (-5) | 15 (+2) | 2 (-4) |
CMB +17
CMD 29
Feats: Improved Critical (bite), Improved Initiative, Lightning Reflexes, Snatch, Weapon Focus (bite)
Skills: Climb +17, Perception +12, Stealth +7, Swim +17
- Racial Modifiers: +4 Perception, +4 Stealth
Special Qualities: Hold Breath
Special Abilities
Poison (Ex)
- Delivery: Bite-injury
- Fortitude Save: 19
- Frequency: 1/round for 6 rounds
- Track: Moderate Dexterity, Moderate Constitution
- Saves: 2 consecutive saves
Ecology
Environment: Warm OceansOrganization: solitary or pair
Treasure: none
The giant sea snake is one of the biggest reasons many sailors of the Shackles have a downright visceral and phobic response to the thought of falling overboard. These patient predators are known to follow sailing ships, swimming just below the surface of the water while they wait for the opportunity to strike at any unfortunate crew members who might fall over the side.
Particularly hungry giant sea snakes have been known to climb the side of a vessel and snatch unwary sailors right from the deck. Giant sea snakes typically reach up to 30 feet in length and weigh 500 pounds.
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