Sea Snake, Giant

This great, writhing aquatic beast is pale blue with bright yellow stripes, and possesses a flipperlike tail to aid it as it swims.
 

Sea Snake, Giant (CR 7)

Huge Animal
Alignment: Neutral
Initiative: +6
Senses: Low-Light Vision; Perception +12
  Speed: 30 feet, Climb 20 feet, Swim 40 feet
Space: 15 feet
 

Defense

Armor Class: 20, touch 10, flat-footed 18 (+2 Dex, +10 natural, -2 size)
Hit Points: 85 (9d8+45)
Saving Throws: Fort +11, Ref +10, Will +5
 

Offense

Melee: bite +14 (2d8+13/19- 20 plus poison)
Reach: 15 feet
  Special Attacks: poison
 

Statistics

StrDexConIntWisCha
29 (+9) 14 (+2) 20 (+5) 1 (-5) 15 (+2) 2 (-4)
Base Attack Bonus: +6
CMB +17
CMD 29
  Feats: Improved Critical (bite), Improved Initiative, Lightning Reflexes, Snatch, Weapon Focus (bite)
  Skills: Climb +17, Perception +12, Stealth +7, Swim +17 Languages:
  Special Qualities: Hold Breath

 

Special Abilities

Poison (Ex)

Bite-injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Dex and 1d2 Con; cure 2 consecutive saves.
 

Ecology

Environment: Warm Oceans
Organization: solitary or pair
Treasure: none

  The giant sea snake is one of the biggest reasons many sailors of the Shackles have a downright visceral and phobic response to the thought of falling overboard. These patient predators are known to follow sailing ships, swimming just below the surface of the water while they wait for the opportunity to strike at any unfortunate crew members who might fall over the side.
  Particularly hungry giant sea snakes have been known to climb the side of a vessel and snatch unwary sailors right from the deck. Giant sea snakes typically reach up to 30 feet in length and weigh 500 pounds.

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