Seal
This sleek, aquatic mammal has a pair of flippered limbs, a powerful tail, and a muzzle full of small sharp teeth.
Seal (CR 1/3)
Small AnimalAlignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +5
Speed: 10 feet, Swim 60 feet
Space: 5 feet
Defense
Armor Class: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +3, Will +1
Offense
Melee: bite +2 (1d4)Reach: 5 feet
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 2 (-4) | 13 (+1) | 6 (-2) |
CMB -1
CMD 10 (can't be tripped)
Feats:
Skills: Perception +5, Swim +8
- Racial Modifiers: +4 Perception
Special Qualities: Hold Breath Languages none
Special Abilities
Hold Breath (Ex)
A seal can hold its breath for a number of minutes equal to 6 x its Constitution score before it risks drowning.Ecology
Environment: Any OceansOrganization: solitary, pair, rookery (3-24)
Treasure: none
Sleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest, raise their young, and dive to hunt fish, squid, sea birds, and other small aquatic creatures.
They are well known for their vocal communications consisting of barks, grunts, and flipper slaps, traits that cause many humanoids to remark on their intelligence and the ease with which they can be trained.
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