Seal

This sleek, aquatic mammal has a pair of flippered limbs, a powerful tail, and a muzzle full of small sharp teeth.
 

Seal (CR 1/3)

Small Animal
Alignment: Neutral
Initiative: +1
Senses: Low-Light Vision; Perception +5
  Speed: 10 feet, Swim 60 feet
Space: 5 feet
 

Defense

Armor Class: 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
Hit Points: 4 (1d8)
Saving Throws: Fort +2, Ref +3, Will +1
 

Offense

Melee: bite +2 (1d4)
Reach: 5 feet
 

Statistics

StrDexConIntWisCha
10 (+0) 13 (+1) 11 (+0) 2 (-4) 13 (+1) 6 (-2)
Base Attack Bonus: +0
CMB -1
CMD 10 (can't be tripped)
  Feats:
  Skills: Perception +5, Swim +8 Languages:
  Special Qualities: Hold Breath Languages none

 

Special Abilities

Hold Breath (Ex)

A seal can hold its breath for a number of minutes equal to 6 x its Constitution score before it risks drowning.
 

Ecology

Environment: Any Oceans
Organization: solitary, pair, rookery (3-24)
Treasure: none

  Sleek-bodied aquatic mammals, seals spend the majority of their lives in the water, whether in the harbors of tropical ports or amid wandering icebergs. They prefer rocky beaches, upon which they rest, raise their young, and dive to hunt fish, squid, sea birds, and other small aquatic creatures.
  They are well known for their vocal communications consisting of barks, grunts, and flipper slaps, traits that cause many humanoids to remark on their intelligence and the ease with which they can be trained.

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