Seps, Juvenile
This venomous snake is heavily armored and has unusually large fangs.
Seps, Juvenile (CR 2)
Medium Magical BeastAlignment: Neutral
Initiative: +5
Senses: Darkvision 60 feet, Low-Light Vision, Scent; Perception +9
Speed: 20 feet
Space: 5 feet
Defense
Armor Class: 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)Hit Points: 22 (3d10+6)
Saving Throws: Fort +5, Ref +4, Will +2
Offense
Melee: bite +4 (1d6-1 plus poison)Reach: 5 feet
Special Attacks: acid blood (2d6, DC 13; see seps), poison
Statistics
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 1 (-5) | 13 (+1) | 6 (-2) |
CMB +2
CMD 13 (can't be tripped)
Feats: Improved Initiative, Weapon Finesse
Skills: Perception +9, Stealth +10
- Racial Modifiers: +4 Perception, +4 Stealth
Special Qualities: liquefaction (see seps)
Special Abilities
Poison (Ex)
Bite-injury; save Fort DC 13; frequency 1/round for 10 rounds; effect 1d4 acid and 1d2 Con damage; cure 2 consecutive saves.Ecology
Environment: Temperate or Warm Deserts or ForestsOrganization: solitary or nest (2-5)
Treasure: incidental (acid-proof items)
Sepses are born live. A hatchling soon grows up to 7 feet long and weighs 10 pounds.
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